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  • dbowie
  • Member Since Dec 1st, 2007

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Recent Comments:

Watch out for Ritual of Refreshment ninjas {WoW}

Jan 8th 2008 3:33AM I have a mage and I don't care about the reagent cost, it's only 20 silver. But I do agree that tables are implemented poorly for battlegrounds. I don't like the "Unique" solution because in raids and instances, certain classes often need more than others- warrior and druid tanks won't need any, for example. So...

A. Make all reagent costs null during prep time.
B. Make all conjured items disappear after the battleground completes.

Mages would drop it for free at the start of every game. People wouldn't exploit it and take the biscuits to farm with. People would be more likely to USE them within the game itself and not try to save the free food for later. People wouldn't join the game just for the express purpose of getting the biscuits, making battlegrounds better for everyone, making your team more likely to win! Mages will still be able to conjure themselves water and food for farming outside of instances and BGs, and all classes can gather a few people together to make a mage table, or pay a mage for one for farming food. Seems like the best solution to me, and the only argument against it I can see is from mages and others alike who endorse getting farming food from battlegrounds. (From reading these replies, seems like a lot...)

By the way, WowInsider is kind of late on this story, it's been all over the forums forever, lol.

Breakfast Topic: The perfect group {WoW}

Jan 3rd 2008 1:01PM Prot paladin.
Mage.
Warlock.
Shadow priest.
Holy paladin.

I actually have run this group before, and it is probably the most overpowered, smooth running 5 man you can possibly have in this game. Prot paladin - no need for CC. Mage and warlock-plenty of fast, easy aoe, and heck, even some CC and snaring if the paladin isn't enough. (rofl!) Mage, 2 pallies, and priest-awesome buffs for mana users. And finally, the shadow priest never, ever lets the tank OR the dps run out of mana, and provides the missing "HoTs" (with VE) and backup rez and shield for the pally healer in the rare, rare case that something goes wrong there. Literally, the paladin healer backed up by the shadow priest is one of the notoriously overpowered healing dynamics in the game, and I love it.

The downside? Huge gear squabbles between the DPS!

To more realistically get a better gear combo, replace one of the cloth dps with a hunter. Hunters are a great addition to most groups WHEN they are played well, I have found. Assuming the pallies don't fight over gear, there should be no need to bring in another healer. (I ran with a fantastic holy pally/prot pally duo most of the time in heroics)

Breakfast Topic: The perfect group {WoW}

Jan 3rd 2008 1:00PM Prot paladin.
Mage.
Warlock.
Shadow priest.
Holy paladin.

I actually have run this group before, and it is probably the most overpowered, smooth running 5 man you can possibly have in this game. Prot paladin - no need for CC. Mage and warlock-plenty of fast, easy aoe, and heck, even some CC and snaring if the paladin isn't enough. (rofl!) Mage, 2 pallies, and priest-awesome buffs for mana users. And finally, the shadow priest never, ever lets the tank OR the dps run out of mana, and provides the missing "HoTs" (with VE) and backup rez and shield for the pally healer in the rare, rare case that something goes wrong there. Literally, the paladin healer backed up by the shadow priest is one of the notoriously overpowered healing dynamics in the game, and I love it.

The downside? Huge gear squabbles between the DPS!

To more realistically get a better gear combo, replace one of the cloth dps with a hunter. Hunters are a great addition to most groups WHEN they are played well, I have found. Assuming the pallies don't fight over gear, there should be no need to bring in another healer. (I ran with a fantastic holy pally/prot pally duo most of the time in heroics)

WoW Moviewatch: Illegal Danish - Escape from Orgrimmar {WoW}

Jan 2nd 2008 4:12PM I agree, TB. Many people are going to defend this movie because they WANT to like it so bad, and have such great memories of Zinwrath and Supersnacks. And it's true that they had a lot to live up to in making this, and fans are jaded by the wait-but even with that considered it was still a disspointment, if we're being totally honest. I don't hate Mindflayme, but as a casual fan, I think I'm done with supporting or looking forward to their future projects. Their greatest moments are past and that's clear now. I'm fine with it. The movie had a very few brief, funny moments, but nothing memorable or meme-worthy. I can't say I would watch it again.

Children of a lesser guild {WoW}

Dec 1st 2007 2:13AM If you ask me this is the rule and not the exception. Generally, this is how much of raiding works. Especially in TBC with the 10 man to 25 man progression. There are two ways most guilds deal with the transition: Merge with another kara/ZA guild, or bleed the best players over time to already established 25 man raids. Guild merges are often more messy and headache inducing for everyone involved, especially those in leadership positions. Simply leaving to join an established 25 man guild when you're the top player in your 10 man guild after you wait and wait for the officers to recruit more people...sometimes it can come down to either quitting the game because doing kara over and over is too boring, quitting raiding to pvp or be more casual...or yes, leaving to join a better guild. I don't think most people do it with intentions of being selfish or cruel, and they probably feel bad about it and try to take some/all of their raid with them if they can. But honestly, I see it as very understandable, especially with the bottlenecking of 10 >25 mans. Now guild actually POACHING...that's a different story. Typically the player leaves for a better guild on their own with little encouragement, but raiding guilds encouraging or speeding up that process because they need another healer or whatever, when they are well aware it will hurt your smaller guild and you may not want to leave just yet...that to me seems unethical. Sure it can seem "nice" and flattering, but really what they mean is...we need you to get OUR epics and we don't care if your guild does. Usually, the new recruits in 25 man guilds left their old guilds and applied on their own without that kind of hawking.