Apr 10th 2009 8:50AM You make that sound like a bad thing... ;)
Although I'm bemused as to why there's *nothing* about locks here...
Mar 30th 2008 6:40PM This is a personal bugbear - as a gay player in a genre that accentuates gender stereotypes (men=muscles, women=quick&nimble, etc) and one that encompasses people from different countries and faiths, I've reconciled myself to the fact that I will encounter homophobia. However, I choose to deal with it by challenging the perpetrators - did they mean to be offensive or were they just saying "that's gay"/"s/he's gay" as an insult?
If it's the latter I try and educate them, and in fairness most players seem ok. To the rest I /report them for verbal abuse/harrassment - I'm a paying customer and I have the right not to expect that sort of thing. And in the UK, where I am from, we have a law that prevents incitement to homophobic hatred; Blizzard have a responsibility to ensure that their product is compliant with the laws of the countries of their customers. And to pre-empt the argument about countries where being gay is illegal, thankfully we have the international declaration on human rights, that supercedes those countries that have yet to develop their human rights legislation...
Dec 18th 2007 8:37AM I'd love to play a necromancer - short term "summoned" pets - multiple pets in fact - they'd be great. You could only summon them once things had died :)
I like the idea of a class that "profits" from deaths (mind you, I love the Necromancer class in Guild Wars - exploiting corpses to create minions, scrificing health for various nefarious effects - definitely distinct from Warlocks and Death Knights imo)
Dec 18th 2007 5:56AM I love the idea of enchanting specialisations: imagine a specialisation that allowed you to "consume enchantment" with spectacular events (scaling with the magnitude of the enchantment). This would be self-only enchantments (would be mean to strip other peoples'!) but it could provide a second "oh crap!" button for many professions.
Somethings not unrealistic could include:
* AoE bursts (potentially multiple bursts and/or with secondary effects)
* A large, reasonable duration self-buff (the consumed enchant on speed! It *is* a one off...)
* A way of regaining some or all of the mats of an enchantment but still keeping the actual item (unlike disenchant)
I'd love there to be some point in lower level enchantments - right now anything