Oct 21st 2008 2:18PM I believe that Druids are getting their talents refunded because Bliz is lowering the max ranks allowed in some talents. If, for example, you had 5/5 Moonfury, and they're changing it to 3/3, they'd have to give you those 2 talents back and it's probably easier to just do a global refund of all druid talents than it is to go through and refund them to specific characters who have specific talent builds.
Jun 24th 2008 2:03PM Oh, and not to beat a dead horse, but...
My shadow priest has been into T5 content successfully with less than 8000 self-buffed HPs. If you feel as though you need beaucoup HPs to survive a SW:D then you need to invest in a threat meter, because you're not supposed to be tanking. If you have decent +damage and try to get SW:D off before MB when possibly, then a MB and a few ticks with VE up (assuming you're using it, one measly dot from a healer if not) will easily have you capped off again before the cooldown is up... unless you're tanking, of course, which has very little to do with your gear and very much to do with your threat control abilities.
Jun 24th 2008 1:59PM Even if you are hit capped, Spellstrike is still better. The set bonus procs often - often enough that I still second-guess myself wearing my hood of hexing despite its clearly superior stats to the Spellstrike hood. Further, the Spellstrike set has more sockets, which means more + damage gems, which means more damage. Finally, going beyond the spell hit "cap" means you can drop talents from Shadow Focus and start putting them into Shadow Power. Sure, most of our DPS comes from spells that can't crit, but once your gear hits the point where it can't really be improved as your current level of progression, adding more crit for MB and SW:D is about the only way to keep improving your DPS.
There is just simply no defending a shadow priest wearing battlecast over spellstrike.
Jun 24th 2008 1:49PM I think the reason people say Druids are the easiest to gear is because they're the only ones who can viably raid in nothing but PVP gear without significantly gimping themselves. With S2 out, you should be able to easily get up to 35%+ dodge with only MotW for a buff if you socket for AGI and you get huge STA and STR from the gear itself... and you get uncrittable status from the resi.
It's not the best approach for late in the game, but for heroics and Kara it is arguably better than anything that would drop. You could use it without gimping yourself, really, up until you got the +haste badge set from the SSO vendor and some T5 caliber drops... possibly farther.
Druids can't parry or block, and they get a better dodge:stat ratio from AGI than from dodge rating or defense rating, so all they get out of defense is uncrittable and that's easier to get from resi anyway in terms of the itemization on feral gear.
Jun 24th 2008 1:35PM The author probably skipped Battlecast because they are inferior in almost every way to Spellstrike, which was mentioned. (I didn't replace the hood until I got the hood of hexing and I still use the pants) You don't need the sta and int on battlecast at pre-Kara and Kara levels, you're not a lock. The Spellstrike also has glorious, precious +spell hit which everyone from the "zomg gladiator gear is epix it must roxxor" school of thought seems to totally dismiss... which is why they also get outdamaged by shadow priests geared like this guide in Raids... and that isn't calling SPriests uber, because we're not SUPPOSED to be ahead of locks and mages in DPS.
Personally, however, I'd say the S2 spellblade (now that it's honor-based) and the Vindicator's cuffs are both better than what the guide lists and are easy to get with a little investment of time. If gold isn't an issue, you can also get a belt of blasting crafted for you at technically any level of progression if you want to pay for it.
Jan 14th 2008 1:46PM Look on the bright side...
If you're an enchanter, you can shard your gear to get the mats for upgrading your new greens!
Jan 4th 2008 9:43AM I don't really understand the problem anyway, to be honest.
If your focus is on PvE, then you already know that most of the PvP gear lacks VITAL stats like, you know, hit rating. On my warrior, for example, I wouldn't WANT most of the PvP gear for PvEing. Sure, it has a metric crapton of STA and STR, but all the resilience in the world isn't going to overcome my insanely huge chance to miss while dual-wielding.
If your main focus is PvP, the same is true. Granted, Bliz has added some non-PvP drops with resilience on them, but overall you're a gib waiting to happen in PvP if you're using PvE gear. Again using my warrior for an example.. I ran across a rogue ganking my faction members in Un'Goro and I was able to kill him in what seemed like about 3 seconds, despite having a Fury build which is not at all conducive to PvP. A few days later, I ran across a feral druid AFK in AV (unshifted) and literally stood there beating on him for 10-15 seconds, only getting him down to around 25% of his HPs despite spamming Bloodthirst/Whirlwind on every cooldown. Against a raid boss hitting for 10k a pop, all of that resilience probably wouldn't have made a huge difference... but in PvP against another player, it shines.
Sometimes I wonder if people complaining about "welfare epics" have ever actually looked at the stats on PvP gear or if they just see the color and activate QQ mode. Yes, there are some pieces of PvP gear that work really well in PvE and vice-versa... but that is very much limited by slots and, in the case of almost any class that has to hit the mob or have a high defense rating, you already need to be epic'd out from PvE to have the core stats to allow the PvP gear to be feasible.
I really don't see the issue.