Nov 11th 2010 2:56PM SHABLAM!
Aug 20th 2010 2:27PM Keyboard + Roundabout.
Jun 22nd 2010 9:13PM Risk: Black Ops is beautiful and I promise to care for it, always.
Nov 24th 2009 5:52PM WOOOO GAMING MOUSE
Jul 29th 2009 8:08PM I really, really like this idea. Rage is definitely a dull mechanic compared to whats available to other classes, and this would do a lot to spice it up a bit.
Curiously, have you put any thought into how it would work in bear form? I could see something like the defensive stance for PvE, for PvP it probably wouldn't work so well.
Jul 10th 2009 8:25PM Wait... no glaring errors?
This post is more epic than the mace itself.
Jul 10th 2009 1:10AM Actually, adding Diminishing Returns to avoidance stats already took care of the rogue tank problem, as with them you would effectively need somewhere around 500% dodge pre-DR to hit the 100% mark.
This is obviously a change not only to slightly nerf the avoidance of tanks (who are reaching high levels only halfway through the expansion), but to bring parry in line with dodge. Every well-versed tank knows that currently, you gem for dodge rating over parry rating, for the simple fact that you get more avoidance per point form dodge than parry. And a well itemized avoidance piece would have dodge rating over parry. This patch changes that.
Jan 18th 2009 2:59PM So when do I get to use an enchant other than Mongoose or Major Agility? Please, this "rationale" is hilarious, considering we're STILL using BC enchants. Give us something, ANYTHING that uses WotLK mats... and is actually an UPGRADE to BC enchants!
Oct 6th 2008 3:39PM An average session for me is between 3-5 hours. Sometimes it can go longer though... much, much longer.