Jun 22nd 2009 6:07PM "Balance" is a tricky thing. This change has the potential to upset the arena in favor of healers, who were previously dominant in seasons 1 and 2.
May 10th 2009 6:23PM From Wikipedia:
"Infamy, in common usage, is notoriety gained from a negative incident or reputation (as opposed to fame). The word stems from the Latin infamia, antonym of fama (fame)."
"Infamy - 1: evil reputation brought about by something grossly criminal, shocking, or brutal2 a: an extreme and publicly known criminal or evil act b: the state of being infamous."
Trogdor is correct.
May 4th 2009 12:00AM I apologize, but it's difficult to take "Otterpoop" seriously (besides his tard-tacular moniker). His PR is behind his TR by over 150 points. The real workhorses of his team supporting that 13th place rating were the priest and the rogue (not surprisingly).
Given that he doesn't run comps in any other brackets to a high level, why was Poop selected as an exemplar of the Death Knight class? Why not interview someone of Deadly Gladiator Hardclass's caliber instead? (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=Hardclass) He's an active arenajunkies.com poster, and an all-around communicative guy.
Nov 12th 2008 2:14PM This is a comment. Bears are great.
I hope that my 1/7000ish chances don't get too much worse b/f tomorrow noon.
Oct 6th 2008 1:07PM I log about 20 hours on WOW weekly, and now about 5 on WAR.
Sep 23rd 2008 12:57PM I disagree. In fact, it's the best thing that's happened to WOW PVP.
First, it provides a way for those with limited time to enjoy their PVP without having to grind it out. I can log on, do 10 matches in an evening, and feel that I accomplished something towards my character advancement. Hell, I can play 100+ matches per week, and the only limitation is the schedule of 1-2 teammates.
Second, it reduces my reliance on other people for my fun. As a former raid leader, my evening's enjoyment used to be based on getting 9-24 people together and spending 4-5 hours with them teaching strategies and trying to maintain discipline. With 2v2 and 3v3, I only need to coordinate with a few good friends for short periods of time to feel the same level of accomplishment.
Third, the ranking system (while imperfect) is a much better indicator of skill and experience than the old honor ranks. When I see a post about class balance or PVP strategy, one click to the armory tells me if they've even done a rudimentary level of investigation into the mechanics of high-level competitive play.
Fourth, it provides a way to gear up without relying on RNG drops from raid bosses. Granted, the PVP gear (with the exception of weapons) is primarily used for PVP, but most pieces can at least provide a "starter" set for PVE.
Fifth, arena PVP emphases individual player skill and strategy in a way that raids don't. Most classes in PVE (with the exception of healers) have a fairly easy job - target the right mob, use your rotation, and follow simple instructions if asked to use a special ability or reposition yourself. Coordination is primarily on a macro, not a micro, level, and relies on the raid/class leaders. Since other players aren't as predictable as raid mobs, Arena PVP emphasizes each person's utilization of their class skills and situational awareness to a much higher degree.
Granted, there are problems with the arena - certain comps have better synergy and require less skill for success (Druid/Rogue, I'm looking at you). Also, some players are frustrated by Blizzards' altering of PVE-based talents to facilitate PVP balance. Furthermore, "balance" is a nebulous goal, and notoriously difficult to achieve in game design, leading to long periods of frustration during the on-going tuning process.
That said, I wouldn't trade Arena PVP for the world. I quit raiding and guild leadership to do it, and I haven't looked back.
Mar 5th 2008 4:25PM Shaman got no new heals?
How about Chain Heal? Priests would trade their circle of healing and prayer of healing for this bad boy.
Jan 10th 2008 8:01AM A change you might want to make:
Dwarves' "Find Treasure" ability not only detects treasure chests, but quest items lying on the ground as well. This is very useful for new players who are attempting to complete quests and veteran players who want to speed up questing time.