Jun 19th 2011 1:29PM One thing I will point out about the Blood Elves in regards to the aesthetic is that some of it (not all, just some) is based on before the 3rd War. Back then there were High Elf Paladins of the Silver Hand and a lot of that carries over into WoW. It's the reason I've seen given as to why Dwarves don't have their own Pally Rams, because they were Knights of the Silver Hand and thus keep the Traditions. Same with Sin'dorei when they were Queldorei and have the Charger as well, albeit Red barding for obvious reasons.
I'd also argue that thanks to the Naaru sacrifice that the power the Elves pull from the Sunwell is Light based...but really then you're getting into philosophical debate.
Jun 18th 2011 12:10PM So, considering that Cataclysm started with the Alliance feeling like they were having to play catchup. And then patch 4.1 was the Troll patch with Horde NPC Vol'jin leading the charge on both sides to taken down the Amani and Gurabashi uprisings. And now with 4.2 we get Thrall being the lead NPC to introduce the Firelands patch and will be the center of a big quest chain. Think there'll ever be an important Alliance NPC (Hopefully not Jaina) actually leading the charge at some point in Cataclysm? Or is it going to continue to be the, "Horde shall inherit Azeroth," expansion?
Jan 29th 2011 1:12PM Vol'jin after he showed just how much he gave Garrosh "The Business".
Sep 29th 2010 6:47PM Shadowy Presence is the BRB Bio power. In the middle of a mission, find a corner, turn off toggles and hit this to run afk safely.
Sep 22nd 2010 1:49AM If they can do it where light side Jedi get some nice benefits it might just work. key is making the benefits nice enough without completely making grey Jedi only viable if you want to be violent...well, guess that wouldn't be bad.
Sep 21st 2010 2:35PM The only problem with the idea of the "Grey Jedi" is that too many people are going to use it as an excuse to have all the benefits of being a Jedi without wanting to take on the consequences. At least that's what I see a lot of when I've played the Saga Edition RP game. A lot of people have seen the likes of Kyle Katarn who used whatever power he wanted and in the end it was his ultimate decisions that mattered more than the fact he fragged someone with Force Lightning. There's a reason in Saga you get Dark Side points for certain Force Powers and it isn't because they wanted to arbitrarily declare that a power was evil but because it was from the Dark Side.
Even Cade Skywalker, who uses Force Lightning to "resuscitate" people is stated on many occasions to be pulling from the Dark Side to get the lightning even if using it for good.
So while good to get in and not just have kicking puppies mean you're evil and giving to Charity being good like in KotOR...there's going to be a lot of people who use it as an excuse to have a laser sword and cool powers while not really thinking about consequences.
Sep 19th 2010 9:14PM Then there are times when on an RP server where you wonder. Such as when my guild leader had to tell a GM what the RP in RP Server stood for.
Aug 21st 2010 9:41PM Support since I"m usually trying to back my friends up.
Aug 11th 2010 1:19AM The race restriction thing bugs me as much as it does you to be honest. I, like man, are used to the MMO convention of there being class restriction based on race (ie, no Dwarf Burglers). This is the first time we've really seen class restriction based on race. And yeah, I did want the option to look at a Kel-Dor, or a Mon Calmari, or a Duros, or any number of other races I'm used to from playing the SAGA edition of the table top RPG. I look at the lack of options and I go, "but why?"
I think the answer comes in something that we're used to from Bioware and usually works, but we're having trouble adapting to the MMO mindset. What was awesome about KotOR, about Mass Effect, about Dragon Age? It was the story. In all of those games only one gave you the option of being a different race, and sure there were changes depending on what race you were and what you did but in the end the story was all basically the same. Bioware is looking at Mass Effect as the poster child for storytelling, and you got to choose a gender. In their minds the story is far more important than if I'm able to play a pink female Mon Calmari Sith Inquisitor. They're trying to say, "Play the story and enjoy that and see what you think," unlike what most MMOs do. Everyone is so used to the WoW model of level, dungeon, raid that now we're being presented with something different and I think we as an MMO community, or at least a bunch of us who want to play the game since there seems to be a lot of people not interested, are having trouble adjusting. I'm seeing it in the FFXIV beta as well; it does things different and I think it's going to tweak people enough that a lot aren't going to like it because it's different.
And hey, new races...that's what expansions and later DLC are for. And pre-order bonuses.
Jul 3rd 2010 10:45PM And there is the small issue of these well written articles that there is also a massive disconnect from the world of Azeroth. Certainly from our point of view peace should be the only option, after all it would save thousands of lives and make sense in the face of worse things out there. However, Blizzard continues to say they want to re-push the War aspect of Warcraft, and with that he can prove himself to his people and the Alliance if he leads them well militarily. Much as we'd like to see him lead them to ultimate peace...that's counter to the story being told. Some people might want to see peace, the devs want war, and so through War we might see Varian baptized as a leader...if story stuff hasn't happened we don't know about that hasn't already helped.