Jun 30th 2008 10:58AM Yeah, my warrior has "stumbled" into exalted with 2 reps now just because I enjoy the instances. Or in the case of Keepers of Time because a LOT of guildies needed a tank for BM for kara keying.
And rep is the very first thing I look at when someone apps a guild I'm in. It tells me a lot about how much time and energy they have invested in a char. I don't expect exalted everywhere, but seeing important factions at important levels (Revered HH for an ally healer for example) tells me one part of whether they belong in a raiding guild. Its also a great way to confirm if they were lying when they answered "willing to work hard to improve my character".
Jun 30th 2008 10:53AM I have a char exalted with every outland faction that is dungeon related except Deathsworn and Scale. I didn't spend countless hours running dungeons, instead I took up the challenge of doing it "smarter".
I did a couple runs of the lowbie dungeons for each rep to hit honored before doing quests. This was typically 3-5 total runs as I recall, and I got great XP and gear alongside that rep. Then I'd go do the quests which were now a little easier with my instance gear and my extra level or two. This got me to revered.
By this point I was revered with everything except Sha'tar and ready to hit heroics. I was admittedly lucky in that heroics had been nerfed some by then, and I had guildies with good gear so we could do a heroic or two in a night without tearing our hair out and loathing each other. They were still challenging, and with the higher rate of rep gain another 3-5 runs and I was exalted everyplace.
The folks who needed to run endless amounts of normal mode 70s either didn't plan well, or were unfortunate enough to go in when heroics were ungodly hard and just couldn't get groups who could do them.
Jun 27th 2008 6:11PM Because you COULD have chosen professions at a low level on your rogue and leveled them during your toon leveling process. Deathknights cannot start at 1, they must start at 55. So starting an equivalent gathering/crafting level would be pretty fair.
Jun 27th 2008 6:09PM With most herbs I routinely get 2-4 per node in a single collecting action, versus mining that is always 1 of any ore type (you can get 2 ore types in a single mining operation though) per operation.
Non-rich nodes virtually never yield more than 4 of any combination of ores, rich nodes I believe max at 8 and normally 6. Motes of fire and earth are on top of these numbers.
I've also seen my fair share of 1 ore fel iron nodes. :(
Jun 26th 2008 3:44PM Uhm, hopefully you didn't tell your guildies to wear gladiator stain gear instead of the SATIN gear. ;p
I mean, ewww!
Jun 26th 2008 3:39PM Haste with low damage is a recipe for chain potting and OOM though.
Given the overall list the recommended legs are probably the best bet after spellstrike. By the time you have the 1300-1400 damage necessary for haste to be worth it you'll have the 100 badges to buy new pants, and at that level you're almost certainly the sort who doesn't mind swapping an uber epic for another uber epic to match changing itemization needs.
Jun 24th 2008 3:38PM Even if you hate dailies exalted SSO isn't difficult. Don't forget also revered SSO gives a very nice caster weapon to go with the orb of the soul eater which is probably the best badge item to start with for an SPriest.
Full Magisters clears give a lot of rep, there're some nice drops in there, and SPriests are very useful as MC on several mobs is awesome. For example, the pre-nerf Mage Guards since Glaive Throw is usable under MC. VE is also great for Kael phase 2 and Vexallus the whole way through.
If you're Aldor the proc on the SSO neck makes it OP all the way into Tier 6, so a week of hating an hour a day of dailies (which not only gets you exalted, but will help with the rep grind for either aldor/scryer and make you some nice spending money) or a bunch of Magisters runs is worth it.
Jun 24th 2008 12:45PM Small nit to pick. Crit is utterly unimportant for Shaman. The buff is neat and all, but since we're virtually never tank healing and the buff is virtually useless to everyone else crit is pretty useless also.
Some of our gear has it, some doesn't. Should we take the paladin healing shield off Supremus instead of the shaman healing shield out of Hyjal? Of course not, Paladins actively benefit from crit, its a key component of how they last in long fights. For shaman mp5 is the key and so we should always prefer mp5 gear over crit gear.
Jun 6th 2008 10:23AM Sooooo..you're saying you couldn't look at a strat and recognize that its probably not vital to success that a class leader go $*&% themselves during phase 2?
May 30th 2008 4:06PM 12k unbuffed HP is really nice for tanking kara, especially if you want to tank start to finish. However if your guild is just starting and thus you will likely be working your way through Curator 10k is totally acceptable.
I have successfully tanked through Curator with that much, with only 2 healers (and no not tier6 or anything crazy). I even tanked Attumen and Midnight once as we didn't have an offtank available at that moment. It was hard on the healers, they were both close to OOM at the end, but its definitely do-able especially if you have good DPS or really good healers.