Jul 23rd 2009 3:20PM I find it funny that they depreciated all rogue poison making mats, removed the skill to make it from the game, changed poisons from charges to duration based, not to mention removal of vanish and blind powder, and they can't just say "All ammunition in the game is now grey and can't be equipped. Here buy this new stuff from the vendors! Oh and guess what, bosses drop really cool shit you can shoot."
But that's just an observation from a class that's had one of it's signature traits revamped.
Feb 25th 2009 7:06PM Old drama is old.
VCo is for MF'in fite!
Nov 24th 2008 11:46PM It's not much of a buff.
The ability costs 50 energy. Rogues max out at 130 energy through gear, talents, and glyphs. At best we get two of those off, wait a few seconds then get another (not generally a good use of energy by the way) and we're spent. At worst, we get two off and we're spent until we build up more energy. Imagine if mage's various AoE's cost half their mana for one cast.
Removing the 10 second cool down just made it reliant on the rogue's energy regeneration which might be faster or slower than ten seconds depending on spec and RNG.
Nov 17th 2008 4:54PM Someone say world PvP with Reveries?
Nov 12th 2008 7:35PM Don't pick them. Pick me!
Nov 10th 2008 11:55PM pick me!
Oct 31st 2008 7:56PM You have three options for displaying the buttons (selectable per button), show: always, fade, never. Always has them always up (no surprise there). Fade brings them up on a mouse-over of the map. Never is pretty much the exact opposite of Always.
Oct 27th 2008 9:53PM Not sure if it's been reported yet, but zombies have invaded the forums.
Sep 12th 2008 3:59PM If DK's don't have time to use their horn, then my warrior doesn't have time to battle/commanding shout.