Jun 9th 2008 4:45AM Blizzard sees every class with multiple roles as a hybrid. Those roles being healer, tank, dps. This means that there are 5 hybrids, soon to be 6 with Death Knights, (Warrior, Priest, Shaman, Druid, and Paladin) and 4 "pure" classes (Rogue, Mage, Hunter, Warlock). See Kalgan's comment here: http://blue.cardplace.com/newcache/forums.wow-europe.com/54485637.htm where he calls Warriors and Paladins hybrids.
WoW is not the same as other MMOs who use the term hybrid to mean a combination of two classes. Blizz has tried very hard to make each class unique and not just be a mash up of other classes.
There's no point in correcting the author when the creators of the game see the majority of their classes as hybrids. Priests are hybrids, live with it.
Feb 13th 2008 9:19AM While I can agree kicking people for improper use of the word "gay" or derogatory remarks towards a gender, but using the word rape? Look up the word, one of it's meanings is "an act or instance of robbing or despoiling or carrying away a person by force." Being killed in an instance encounter can fall under this definition, especially if it was a spectacular wipe. Unless someone was using it a sexual context, you may want to rethink this stance.
Jan 30th 2008 6:06AM This was suppose to be to Lori but the reply didn't work quite right...
Jan 30th 2008 4:21AM The average WoW player doesn't tend to be a main tank in a raid, so they don't need to know all this stuff. This information is more for those who want to min/max their gameplay. Could a druid tank Karazhan without knowing this information? Quite possibly, but they'd be putting their entire raid at a disadvantage by not understanding the underpinnings of WoW combat mechanics. I never looked into this stuff until I made a Paladin tank for Karazhan and I'm really glad I did. Paying attention to the numbers really pays off when you hit Karazhan for the first time and don't get two shotted by Attumen cuz you came in prepared with proper gear.
To directly answer your question, "Yes, yes, possibly: Blizz could've made it simpler."
Jan 30th 2008 12:48AM FYI, Recombobulators are not so great for a Paladin. Once a Paladin gets Cleanse at 42 they can get rid of polymorph without the cooldown and expending a charge (trinket is available as low as level 35). The HP/Mana bonus may be nice and perhaps this can be situationally useful when silenced.
The stamina trinkets and tanktronic googles are reasons enough for any Protection Paladin to go engineering.
Jan 29th 2008 10:00AM cuteunit is right, the lowest rated instances are Auchindoun which was a former Draenei burial site (http://wowwiki.com/Auchindoun). The Tempest Keep are not really Draenei instances, they're more Naaru as they were part of a Naaru fortress (http://www.wowwiki.com/Tempest_Keep). The Exodar was used by Draenei when fleeing Draenor (Outland) and crash landed on Kalimdor.
I'm gonna have to agree, the story, lore and pace all made for two great instances. And yes, 45 minute Baron runs were a blast!
Jan 25th 2008 6:11AM I'd say I've got a fair handle on the xp grind as I have leveled 5 toons to 70, a 60, and 3 40s. I plan on getting all 9 classes to 70 before Wrath drops. I leveled 2 toons to 60 before TBC and would have to say that the old world definitely felt a lot more difficult (that and my first toon being a Paladin). After TBC I got 2 Draeneis up to 70 and even without the leveling changes, having a 70s available to come and help trivialized a lot of content.
Now post leveling curve I've taken one character from 50-70 and another from 20 to 40. The 50 to 60 speed was insane. I blew through levels 2-3 times faster than I had with my two Draeneis. The 20 through 40 has also been significantly faster and I'm finding it a lot easier to achieve a few levels in a single session which I didn't have the patience for before.
Besides the leveling the curve, the instance quests give a lot more XP then they used to so I've found it worthwhile to take my toons through instances at least once (don't farm them for loot as you're replace it very quickly). The loot and level changes on some of the earlier dungeons makes them a lot more attractive as well as I used to ignore WC, RFK, RFD and SFK being Alliance.
As for the gold thing, even before TBC you wouldn't have enough gold at 40 or 60 for your mount. You had to go out of your way such as utilizing the AH for all your blues and valuable greens. Gathering just simply wasn't enough.
These changes are for the best. I'm finding it that I'm enjoying myself more leveling alts then I did previously. New skills come faster and I don't stay in the same zone for what seems like an eternity. With the additional XP from quests, it's never been more worthwhile to complete them rather than just farm mobs all day long. Another thing I noticed is some quests with horrible drop rates felt like they've been tuned up a little so things will often come easier and you're spending less time grinding mobs.
As pointed out by clozer, the level 18 dwarf warrior, and 21 human paladin haven't hit the leveling curve changes yet (20-21 is negligible) and the 15 be paladin has been playing once since the leveling curve has been introduced. Their opinions would tend to have little merit.