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  • Ashley
  • Member Since May 3rd, 2006

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WoW15 Comments

Recent Comments:

BlizzCon 2009: Stats vastly simplified {WoW}

Aug 22nd 2009 5:07AM This is probably the worst news I've heard so far. I'm pretty neutral/happy otherwise.

It's very saddening to see comments down-ranked for not being happy with these changes, well thought-out or not. There was hardly anything wrong with the system before.

This is a reflection on how poor the user-base has become with the need of oversimplification. Now, it's not like I don't wish that I had my own type of survival of the fittest talent sometimes, as I sometimes struggle with my defense cap since I have some pieces of gear that have none, or very little defense, but it's simply the principle of the thing.
You don't even have to bother with becoming uncrushable anymore, and that was the worst of it if you were looking to raid. You know how much of a rite of passage that was for me in TBC as a Paladin? Getting and maintaining uncrushable?

I laugh at all these spreadsheet comments. Your average WoW-player doesn't theorycraft and can still know what to aim for or read their stat sheet in-game and notice that their swing timer went down .2 seconds, or what have you. I just believe that either people feel the need to have more gear tailored to them no matter what (if you wanted to homogenize gear, why not get rid of these stats when you realized that out of the two mail wearing classes, that only one will want ArP? etc), or have no need to give a crap about how their spec or play-style works, because after all, it's just a game. Why should you ever set goals for yourself and have a semblance of understanding mechanics?

No. That would make you a nerd. One fond of playing in his basement and bumming off his mother as he reaches into bags upon bags of Cheetos.
But seriously guys, I really don't see how having a life can play into finding the stats at the moment in any way confusing.

I sensed this block value change too about a week before, thinking of ways they could correct block in a raid setting. How odd. :P

Breanni of closes store, posts apology to Blizzard {WoW}

May 19th 2009 11:38PM I think that many people are asking why all this is happening now is mainly due to the fact that the people targeted have all been known to Blizzard for a very long time now.
Breanni is IN WoW. She sells items for non-combat pets. Blizzard would of cracked down on him way earlier for this. His site isn't exactly foreign to them.

Back to the Horde {WoW}

Feb 2nd 2009 2:52AM I guess someone could only take so much internet hate.

Ghostcrawler talks about Paladin nerfs {WoW}

Oct 27th 2008 2:57AM There is a difference between the coined references lolret and huntard.

Huntard bashes the player.
Lolret bashes the spec.

WoW Moviewatch: Wings for Hector {WoW}

Sep 9th 2008 1:42PM Model changing. Easier back then than it is now. (no third-party program needed)

Time Warner Cable customers experience World of Warcraft trouble {WoW}

Aug 13th 2008 7:00PM Very weird. I use Time Warner Cable, and I never had a problem with latency. In fact, my latency usually stays in the double digits.

The end of Naxxramas {WoW}

Aug 7th 2008 5:29PM This irks me. If it wasn't going to be made into a crappy 10/25 version starting instance, I don't think I would mind it leaving Azeroth forever.

I hope they do it justice.

WoW Moviewatch: Ahn'Qiraj, The Movie {WoW}

Jun 11th 2008 2:18PM Meh. Not bringing down the Naxx video, as I love the feel of the instance better than AQ, but the quality of this video surpasses his Naxx one overall.
He gave each boss in AQ a respectable amount of time in the video, as well as giving some to trash. In Naxx, all the bosses, except where the video starts getting good (Frostwyrm Lair), seem impersonal and short.
Also, adding in the scenes from Saw and LotR drained out its quality.

Imo. :x

Switching specs, switching roles {WoW}

May 5th 2008 8:20AM I guess you clearly don't understand how it works.

Sanctity Aura, yes, increases your holy damage by 10%, which would only help you and a smite priest
But improved sanctity aura increases the damage of all party members effected by the aura by 2%, holy damage or not. It's just a flat two percent.

And it's way better for tanking than ret aura could ever be, and will provide more damage and threat, and you don't ever have to worry about whether or not the mob will land a blow on you. I wish I had it on my tankadin.
A paladin's threat is reliant on spell damage, so 10% holy damage increase pretty much translates to that.

Around Azeroth: A thorny screenshot {WoW}

Jan 20th 2008 8:32PM Sorry, that's Mulgore. Tauren 1-5 starting area. Looking at the grass, you can tell. The Barrens is well, barren. And there is no quilboars in the oasis'.