Sep 13th 2008 5:19PM THE FORCE REACTIVE DISC! Which is still "working as intended" being unable to place in the Feliron Toolbox.
Your chart needs to be updated with the coming nerfs, I mean "changes" with +str like poster #6 points out.
Sep 2nd 2008 11:29PM You can also have your group equip there 2 minute pvp trinkets while water walking to those pulls. (and if you aren't already water walking, pyitf)
Jun 23rd 2008 10:24AM Personally, I am glad they made an encounter that isn't stupid easy. My guild is 7/9 BT and 4/5 MtH, we went in there with a less than ideal group and it took us 3 tries on Heroic to down him. It was also early Saturday morning, we hadn't seen the encounter on normal and we were not on our A-game.
Still, as a warrior tank this guy is not easy, esp raid specced without improved taunt. The adds are annoying, you better be able to target party members and intervene (b/c there are too many mobs to tab target and you got 2 seconds when falling due to spike flight), know how to save cooldowns on AoE taunt/fear, time your thunderclap cooldown and function in a constant rage starved situation. I geared in a mix of trash and hp items, that dot is nasty and the extra threat with a decent amount of health is a must.
If you're pugging it, drop group if you have less than 2 AoE (and I'm talking normal here).
Oh, and for reports on serve the Deathfrost enchant DOES work on bosses (at least in Kara and early SSC where the reports were coming from). It will NOT stack with thunderclap, so if you specc improved it will over ride the debuff. Still nice wiggle room if you are the only prot warrior in a group/raid.
May 23rd 2008 11:20AM Matt one thing that jumps out to me, and you start to get at in when you make the case for why Critical Block won't rely on Shield Block Value modification and the boosts to Prot soloing, is that some of this may be a back-door boost to Prot PVP viability.
More str and ap? Yes Please. Passive increases to the basic prot pvp build abilities: up thunder clap damage, extra damage to revenge in addition to the stuns, more damage to shield slam in addition to the extra silencing or shield bash, INSTANT SHIELD SLAMS, lower cooldown on concussive blow with added damage, another CONE BASED stun.
Then you get the removal of movement impairing debuffs, and the buff to intervened party members (think arena applications!)
And the final one, which I think you rightly point out will probably be one we will not see, but if Critical Block effectively doubles shield block value and with all the strength/ap/talent synergy boosts we could be seeing INSANE shield slams in pvp. Just crunching numbers in my head I'm coming up with like 10k? 12-14k? Maybe higher??
May 14th 2008 12:08PM Also, don't shackle if the constructs get into or near the raid. This ability is more like frost nova that an aoe shackle and the constructs will continue to beat on folks right next to them if they cannot move. This means a super quick wipe if they're right on top of the main tank (hello crushing blow for warrior tanks as the constructs tear through our shield block).
If you get constructs in the raid single target them down - this is the only method approximating damage control you have left.
Jan 3rd 2008 2:42PM enough said.
got 20 minutes before it's time to log for the evening? free hearth to area 52 + cartographer routues + 20 mins = 3-6 primal mana
Dec 20th 2007 1:38PM Hmm...how would one scale a 25-man fight with 5 phases; 15 adds (4 advisors , 7 weapons, 4 advisors again) with crazy abilities, super specific kill orders, crazy pathing, all under a major time trigger; legendary weapons that must be looted super fast, passed around between party members, equipted, used, unequipted all at specific points in certain phases...down to a 5-man endgame instance?
where would the developers begin? ;-P