Oct 21st 2008 11:51PM I would have said that it was more closely borrowing from a Dark Age of Camelot ideam (another Mythic title)... Darkness Falls was an endgame dungeon that you only had full access to if the frontier relics were controlled by your realm. The other benefit to holding the relics was that your realm got a melee/magic increase.
WoW is also clearly taking points from these games by including a worldwide buff. This, and the exclusive access to content by controlling world objectives, is the incentive that gets people to do them. Halaa etc were fail because it didn't matter if your side never controlled it.
Sep 15th 2008 9:27PM Druids now no longer require defence, at least until level 80. Booyah!
Jul 29th 2008 2:38AM If you're using Firefox, right click on the screenshots and select 'View Image' to see them full size. The page is just resizing them down to fit.
IE7 seems to require you to save it to disk...
May 13th 2008 9:51PM Yes, I don't get why they used the Bloodlust sound, it's the roar of a crowd of people becoming enraged.
Do female characters make the same sound?
May 1st 2008 10:38PM It's been pretty definitively stated by people like Mark Jacobs that EA was only to provide financial support to the development of WAR. They did not want to hinder an MMO developer of Mythics experience.
I don't think we'll see another Vanguard style launch with premature launches etc.
Apr 28th 2008 2:01AM I think only the ones with a superiority complex are the ones complaining. Nihilum themselves recently said they thought the changes to Mag were a positive thing, i.e. placing it at a more appropriate position in the skill progression of a guild, rather than it's previously unrealistic difficulty.
Apr 17th 2008 12:04AM The move by Arthas to 'cleanse' Stratholme was not motivated by anything external, but a vehicle to show how his character is susceptible to corruption. Not a sinister and self-serving type of corruption, but a type that comes from the deep desire to do a greater good. He would do anything to protect society from evil, despite the horrible costs.
This is consistent with his reasons for taking the Frostmourne blade which finally destroyed him, since this was again a tool he thought he could use to fight back the forces that threatened his people.
His character is reminiscent of the 15th century's Spanish Inquisition. It sought to keep the people free from heretical influences, but began to employ very ugly methods to achieve its once probably very noble intents.
Dec 13th 2007 11:40PM To put a downer on the conversation: consider the potential exploitation. Dual account holders and people with friends on the opposing realm could farm themselves for free leather, negating any risk naturally associated with all the gather skills.