Dec 30th 2008 9:35AM Barring all the initial pluses (level 55 start, gear, mount, etc) let's see what Death Knights bring to the table:
- High armor and mitigation skills make them tough to take down
- Strong damage dealing specs, blood excels one-on-one, Unholy is an AoE monster
- A decent base pet, but when spec'd and glyph'd a very nasty controllable pet
- Excellent mobility, good snares, and many excellent reactive abilities
- Unique self-healing skills, even though they lack the direct potency of a healer class a DK can regain a substantial portion of their health while dealing solid damage to a mob.
- Strong stat scaling; A finite number of stats need to be focused on with low caps, with some stats double dipping (AP -> SP conversion, and talented, Armor -> AP)
Downsides? It's among one of the more demanding multi-tasking class, but still not difficult to master. You'll adjust to the rune system by a few levels, runic power is easy to come by and you'll hardly ever have to worry about it, and Unholy should micro their pet for additional potency.
I enjoy healing, so my Resto Shaman is still my main. However, I've long ditched my Rogue for a DK since there is no way I can round up 5-10 mobs, AoE them down in the time it took me to kill 2, and even though I may end up at worst half my life (quite often I'm 3/4+), I'll just Death Grip a solo mob, Death Strike myself back to 100% and proceed right on to the next AoE pack. Oh, and I can throw on a different set of gear and tank most Heroics without issues if my guild is short a tank. Or, I can just as easily fill that DPS slot. PvP? No problem. While I'm not going to win against 2200+ heavily resilianced players, in a BG I can cause mayhem.
Death Knight hate is somewhat justified. They are quite OP and they are the Warlocks of BC. They still have some problems, but they are in quite good standing.
Nov 12th 2008 6:10PM On Vista all patches are store in:
(DRIVE):\Public\Public Documents\Blizzard Entertainment\World of Warcraft
Feb 19th 2008 2:42PM For my main (Resto Shaman) nothing of interest as we're plowing through T6.
For my farming alt however (Rogue), as many as I can get my grubby little paws on; something of the tune of 485 looks about my goal... ho boy.
Jan 25th 2008 10:02AM One of the biggest things on my wish list will almost certainly not happen: a graphic engine update. Nothing extreme, no psudeo-realism attempts, no palette of muddled greens/browns. I'd like the see an engine split of the current (for backward compatibility) and a new DX10 option with enhanced lightning, spell FX, and employing the geometry shader.
As far as gameplay goes, maybe I'm weird, but I don't think we at all need "radical change". Sure a few tweaks here and there, but besides a few annoyances I'm rather pleased with the state of the game. My biggest hope is that there is more careful consideration of lore (still having problems with space shaman goat creatures and holy windchimes) and that non-raiders can get more interaction with the storyline outside of raids.
Jan 22nd 2008 1:17PM Fantastic article! I've used Grid for a while now being a raiding Resto Shaman, but I'm definitely going to try some of these tweaks.