Jul 10th 2011 8:41AM The choice for wow in this regard was pretty straight forward. By far the most decisions in wow design is aimed at making players unable to greif each other.
Have you noticed how you can hardly harass people of your own faction short of chat harassment? I feel that this is one of wows primary strengths. This keeps irritations at a minimum, and the general tone between players comparatively good.
Late in the game you do get the opprtunity to negatively affect someone elses performance via. dungeons and raid, and this is the areas where drama arises most often. I wouldn't miss it for anything, but I find it nice that you get into team dependency so late in the game. Anyone that has tried to pick up DotA, LoL or HoN would probably have to agree that larger team dependency and thus ability to greif your teammates makes for a much harsher tone of communication. Don't get me wrong, I love those styles of games too. But I always find myself missing the (comparatively only) jovial tone of wow after a while. :)
Feb 11th 2010 11:07PM There are a few more tricks that come in handy:
When you are in the dream, look at the timer, and postpone taking last cloud in your path till max three seconds before you exit. This ensures more time in the next dream phase to catch your next cloud, and it can be a lifesaver!
Make two teams of max two persons going in. I tell this from the point of view of the front team: both starts out going to the right side of the boss, and enters portals as much to the right as possible. They each grab a cloud asap in the dream phase, and gather at the marked on of them, and sweeps the frontside right to left. While doing this, the back team goes left to right. This ensures that you don't get to steal the all important last cloud from each other as the two teams are always opposite each other, also they have an easier time staying together and not missing clouds! Next time you sweep in the opposite direction. (Note that sometimes portal spawns does not allow this, and one must adapt accordingly)
If anyone else wants in on the buff, they can enter an unused portal, and tail after one of the teams while NEVER taking a cloud by themselves but getting the splash. (Free mana for the extra healers for example)
Holy paladins can benefit from creating a macro to slam beacon on the boss, as focus is cleared in the dream. And... Something like 250k lay on hands crits are fun, especially when it's just a random panic on a tank at the end of the fight:) (Before complaining, Beacon...)
Feb 3rd 2010 8:21AM Some very helpful but not THAT obvious tips: (I'll assume you have a strategy for slowing/killing adds)
You need to keep damage down on all possible fronts, and the earlier you avoid it, the better: (The buffing of the boss will increase exponentially)
1. If you us hand of protection on the person getting the blood dot, it won't tick on him, and the boss won't get buffed. Divine Shield and Ice Block works as well, but obviously only if the right person gets the debuff.
2. Let the fist marked person die. It sound unethical and unorthodox, but this way you postpone the second mark significantly. This is of course only feasible if you CAN do without that person.
3. Disc priest. Every time his shield absorbs an ENTIRE hit, be it from dot or melee etc. The boss misses a buff. Pure win! :)
Btw, we are at the queen... Dunno if they downed her this week. (Eu)