Feb 9th 2009 11:57AM just wanted to say how much I enjoy the podcast's-even if i'm too busy too wow its good to get the fix elsewhere! :D
and ofc its usually a good laugh!
Jan 16th 2009 3:11PM a few ideas
(apologise if repeated anything already said, i havent read the thread, in a rush atm but needed to have a natter)
1)spirit animals-in the same ilk of spirit wolves etc-
a deep build choice but totems that are slightly mobile-or perhaps one totem that is depending on your preference ie
water totem animal-turtle-follows you around and carries what ever water totem on your back that you chose (slowly) so that it can reduce distance problems?
the animal can ofc draw more aggro than usual totem etc
and you could have different ones to represent each element?
red fox for fire
turtle for water
rattlesnake for earth
blue tit ;) for wind
depending on which area you specialise in gives diff things etc
I dont mean this to be enhance but maybe a set amount of points between 3 trees? because you"fully embrace shamanism" you understand it better and learn these new totem skills?
2) a 5th totem? instead of an extra buff perhaps a conduit?
as long as the shaman is within limits of the other totems, and in distance of the 5th, then the 5th gives the buffs from the other totems in an aoe range from itself? useful for resto sham mana totems etc?
3) dont agree with combining poison/disease as its making the game easier while ppl are complaining about it being too easy...
instead perhaps a talent where once you have dropped the initial totems, any changes to that that totem element being dropped are at a small percentage ie
drop poison totem -normal mana cost
then drop mana totem-the cost of the previous totem is used as credit towards the mana totem drop
ofc if the original totem is destroyed by aoe etc, then its normal cost for every totem drop
4) make the totems stay with the shaman kinda like "earth shield "etc, the totems rotate around the shammy, ofc they can be at danger to damage etc-and perhaps reduce the distance that they affect grps?
just shooting some ideas off the top of my swede
what do you guys think?
btw i thought shammies are in low supply? i swear i cant move in dalaran without seeing resto shams everywhere! (karazhan eu server)
Jan 14th 2009 7:29AM in response to jacob parsons,
yeah ive never been sure what to include, but i look at it this way, ive got 2997 ap without, 3350 with totem-and i know for a fact there will never be a point that im not dropping it, otherwise im nerfing myself-therefore i include it as stats in lfg "enhancement sham 3350 ap 25% crit 470 hit" etc etc, cos if i put my -totems figures, then some fools are going to not think to either a) include the totems on top of that, or b) assume thats you with totems,
also did you say you were resto? i have a few questions. I am farming a small resto set for fun for 2010 duel spec release :P but i noticed i had more SP as enhance with resto set on, then when i respecced lol.
also, i was playing a round with a duel wield enhance/resto build, with dbl earthliving and was throwing out 7k chain heals. I practised throwing heals on a friend till i went oom and approximated around 160k heals. How does this compare? ive never gone resto other than when i played around with this improv build. I guess as a 25 man raid healer it may be ok? considering its not full resto gear and no enchants etc?
Holla back at me resto shamoo's! :D
Jan 14th 2009 12:08AM I think the main problem is...making the game accessable-which I have no problem with.
If you can grind gear in a HC cos your actually good at your class and can pull through then its cool beans, cos then at least you didnt have to go for a mahoosive grind like you did in TBC.
However, if you didnt learn your lessons in TBC then your gonna drop the ball coming straight into HC and get booted. I think its blizz's way of making it so you can get on with it if you know the crack, and get sent to normal runs if you need to learn your craft. And its genius really, instead of having 11.5 million ppl complain that they cant get access to content, they have let us all have access, then through process of elimination, removed those who arnt cutting it, through......a social interaction in an mmo! shock!
ppl are remembering who to get in their pugs and who not to, and thus you are getting some really really good pugs(no joke), and then some awful ones. Like ppl say tho-you check their armoury and can kinda sniff out whats gonna happen thru experience and then you can choose to do whatever you like. I for 1 am not too fussed, and will try and help someone grind thru an inst if they are nice ppl and I can help. But if it gets to the point where I cba then I call it, but I try to not go to that point.
Tbh I think blizz has sorted out some major issues for, not so much casuals, but non-hardcore players. Pugs are now almost every day in 25 man content, and doing well. I know some ppl wont like this fact, but maybe its ok. Some ppl have learned to play their class, but cant commit to so many hours per week, or cant join DIE UBER GUILD! At least now competent players are seeing (some) end game content, whilst the hardcore are clearing through it and achieving what the others cant. I do think tho perhaps (and im sure it will-its early days yet in wotlk content) that raid encounters should become more difficult. The "end" game should be the most difficult acheivement, so perhaps some content like ZA or SWP, which wasnt neccessarily end game to the original story can be provided for those willing to test their limits, and for those who want to know how the story actually ends to the guy on the back of the game box they bought, they can continue in the vain they are going now?
ramble on I know, 5am here and writing uni reports :(.....would rather be getting that last bit of hodir rep lol.....
Jan 13th 2009 10:20PM in the interest of running pve content asap i created a gear guide at around 77 (enhance sham). Then instead of continuing with quests i farmed mats till 80. On ding I had the trollwoven and giantmaim items to keep me goign till better came along. With some messing around and a few poor, but good stat, items, i was just under the hit cap and expertise capped straight away, and pew pewing in instances.
I agree that ppl shouldnt be coming straight into hc, unless of course they know what they are doing, and are capable. A lot of ppl are coming in with characters they havent played apart from 60-80 just grinding quests and 0 instance practise (or in nerfed instances!).
I just think its polite to at least read your class pve info you can find, read up on the instance and encounters if poss, ofc make sure you dont need a repair 2 mobs in, bring pots etc and yes-use CC if needed and follow mark kill orders. I got told in a consistantly wiping 25 man that the "marks are for tanks to know who to tank-just dps any and l2p nub" hmmm yes, proceeded by a wipe as dps was on any mob closest to it at the time.....
oh and then the person who said the remark died........irony i love it :D
Dec 9th 2008 2:57PM k seeing as i have all the mats now for my set might as well share the wealth
fire is abundant near the anvil for the hodir pre qs north east stormpeaks
shadow is easy to get in the cave in dragonblight, north east near the DK mobs
air is further north of the aforementioned fire mobs, just further north of the blowing hodirs horn q daily
earth drops off the mobs on the ice lake west of the hodir anvil ( which u need to farm for dailies anyway)
and as for life herbalists
dont forget alch can transmute eternals-most profit im seeing is water to air by dbl the ah price (boo on 3 days cd tho)
so for any melee out there farming hodir rep for shoulder enchants and axes, the route is
-pick up dailies
-go to lake farm earths and drop for "hot and cold" q,
-then go west to finish the daily, farming fire eternals at same time,
-fly north to do "blowing hodirs horn",
-then further north get some air elementals,
-AH baby! :D
hope this helps
Nov 20th 2008 8:58AM 465 herb and currently 430 alch but hard to get higher than that without spending a fortune on the ah on icethorns? only in dragonblight atm tho so not doing too shabby! :)
quite liking the new alch "find a skill"once per week ability as i only ever got 1 proc in tbc from making pots etc. I feel it should start at 380 or something tho, and the ability to test for new items should be more frequent as u get more skilled in the craft. ( a max skill alchemist should really be bit more efficient!)
Nov 10th 2008 8:20PM lol thrall should use feral spirit-bash pop bloodlust then stormstrike that punk :D
Oct 22nd 2008 11:41AM I have to agree-as a fellow rogue for some time now its been hard to come across any new information or even in-depth articles that are new/relevant (possibly due to all the previous TC that has occurred).
Ive recently started a shammy but im really getting back the interest in my rogue from reading some of your articles and ofc the new talent changes :D
Keep up the good work and I look forward to reading in the future! :D
jabbawonga EU Karazhan
Sep 16th 2008 7:03PM congrats on putting the effort in and reaching your goal! (and also for making exercise a more interesting pursuit and not a chore!) :D
dont forget tho, stretch those calf's after each instance! :D