Jun 6th 2009 1:45PM Newsflash: You've been playing a purple cat for the past however long WoW has been out.
It isn't black.
Mar 31st 2009 4:32PM They're looking to get this patch out on the 7th.
I don't think they want to have to deal with pushing Noblegarden back, and the amount of things being changed in patches has dropped to almost nil.
Feb 2nd 2009 6:22AM It'll boost your threat and make your rotations easier to manage.
Jan 13th 2009 10:13PM Kazia, those numbers are a bit extreme.
For a tank, depending on heroic, 535 defense and 20k hp should be enough. I'm talking about Heroic Utgarde Keep or Nexus. Obviously you don't want to try and tank some of the tougher dungeons (Heroic Gundrak, Heroic Utgarde Pinnacle) without higher HP.
For a dps... ugh. Preferably, you want to put out AT LEAST 1200 dps. If you can't do at least 1k dps, start looking for upgrades on the auction house and start examining your spec and your damage rotations. A decent tank is going to be putting out 900 to 1k DPS easy. If you can't do that much, you're messing up horribly somewhere.
For a healer, I'm not sure on. Most seem to aim for 1200 to 1300 unbuffed, but depending on class, that's quite a bit of freakin' work. I'd say 1100 healing with about 14k mana would be a starting point, work up from there.
Sep 12th 2008 6:39AM Bright Wizards are one of the highest DPS classes in the game.
If you can't kill someone with decent enough speed, then that's your problem, not a problem with the class.
Their squishyness is a counter balance to massive ranged damage.
Aug 29th 2008 9:38PM It isn't any more hardcore than Warcraft.
Maybe less so, since it has no PvE raid game.
Aug 29th 2008 9:33PM Age of Conan's combat system did not lend itself to PvP combat.
Warhammer's combat feels like a mix of EverQuest/Dark Age of Camelot/World of Warcraft. Probably closest to WoW.
Except you take out crowd control, take out actual stealth, get rid of mana and add in an ability point system and various unique resource systems dependent on class-type, and make everyone quite a bit tougher to kill. Oh, and make tanks useful in a pvp situation.
And you've got Warhammer.
Aug 29th 2008 9:21PM "There were still glaring bugs to fix at the end of the preview weekend and shortly thereafter it was declared the game had gone gold..."
Until 2 months ago, WAR was considered to be a piece of crap that wasn't going to be worth playing.
2-ish months ago, Mythic released a new version of the game client that was far, FAR superior to their previous versions of the game.
I honestly feel like Mythic can get this game ready for a good release. They'll look at the biggest complaints from Preview Weekend and Open Beta and get them fixed ASAP.
Hell, if you look around on Warhammer Alliance forums, you'll notice that there are a couple of dev posts saying just that. "We've listened to your main complaints, and we're working on getting them fixed for release." Things like pathing, animations, graphical issues, even the amount of rewards from public quests.
Aug 29th 2008 3:15PM "WAR has player collision?
Isn't as simple as that. Player collision doesn't apply to your own faction, and if you continuously try to move through a player, you will after a few seconds of "pushing" him/her.
On another note, if you level up and try to head into a lower tier area to gank lowbies (tiers are levels 1 to 10, 11 to 20, etc), you get turned into a chicken that can only hit for 1 damage, and can be insta-killed.
Game isn't griefer friendly.
Aug 29th 2008 3:09PM AoC sucked in beta. I was shocked at how many people were saying the game was fantastic when the game went live. Made it very tempting to buy it. :/
WAR, on the other hand, seems to be pretty good from what I got to see during the preview weekend. Back when EverQuest was still "big" (500,000 big, not WoW big), Dark Age of Camelot was the second place MMO for quite a while.
I see WAR fitting in the same place. Will it overthrow WoW? No. It will do far better in the PvP department though, and that alone will set it up with a good subscription base.