Mar 25th 2012 2:29PM Warriors and rogues still have ranged slots I believe, purely for cosmetic (in the future) purposes. It was in the media day presentation somewhere, saying that they didn't want to get rid of the ranged slots and make warriors and rogues angry that they couldn't equip items they have anymore.
Mar 12th 2012 3:59PM But they just redid what gems had what stats for Cata! - And made it worse.
I gave up on going for pure bold or brilliant gems, it's just too expensive. I can't drop that much gold on something I'll only use for six months.
Mar 10th 2012 10:51AM I should add that the website we had to track attendance and drops was public, so the entire guild could see what we were looking at to decide loot. And that we used the HeadCount mod (I think that's what it was called?) to track loot each raid and then enter it into the website at the end.
Mar 10th 2012 10:46AM The guild I was in started doing a loot council for 25's during Wrath and it worked out fairly well. I was part of the council for awhile and created a PHP/MySQL page where we could track attendance and loot.
The main idea behind it was that if you were a "normal" raider (75%+ attendance), had not gotten anything that week, and rolled the highest it was yours. Main-spec anyway. Off-spec would only go to someone if no main specs wanted it.
So generally we would go in and think that okay, we are going to get one piece of gear this week, let's make the rolls worth it!
We always told people to still roll even if they had gotten something, because as much as we wanted people to keep raiding with us we generally did not give gear to someone who showed up once a month over someone who was there every raid.
There were other nuances, like if raider A rolled highest and raider B was second highest, and both had 100% attendance in the past 30 days. However, raider A got 5 pieces of gear last week and raider B only needs this one and has been waiting weeks for it to drop, raider B would get it.
It probably sounds complicated, but it worked out for us through Ulduar, AT and ICC. People seemed happy (although there were always complaints of favoritism, which there really wasn't - we had 3-5 people in the council and majority ruled).
We don't use it much anymore because a lot of our raiders left with Cata and in the 10mans we do we generally don't need to keep track like that.
Mar 2nd 2012 12:31PM I honestly don't think this is really anything to worry about. More than likely during the period of WoW's rapid growth they just kept hiring to cover any problems that might come up. Now that WoW has leveled off (and Titan is probably too far away still to keep people on until then) they are trimming the fat. Yes, it's a sad thing for the people who lost their jobs, but I don't think it means Blizzard is in trouble by any means.
First off, this cut was worldwide correct? What percent of Blizzard's workforce is 600? I have a feeling even 5% is a high number.
Next, just look at their Careers page, they are actively looking for well over 50 positions just for the US alone!
I think we're still in good hands, and the only time we will need to worry is if the WoW population drops dramatically and Titan does not work out as well as other Blizzard games.
Feb 13th 2012 5:23PM You are not understanding the situation.
Blizzard does not claim ownership over the name DOTA, nor do they want to copyright it themselves. What they want is for it to be a community term that can be freely used, much like "Real Time Strategy" or "RolePlaying Game". They are saying it should be used as a way to define what a game is, and not be able to copyright it for a game name.
Blizzard is trying to stop Valve from owning it and keeping it so that no one "owns" it. Blizzard doesn't want to own it themselves.
Feb 9th 2012 11:12AM I'm hoping all achievements are account-wide, along with whatever pets, mounts and titles come with them.
I think the way to make people who have done all the World Events on 10 characters would be to have a section on the achievements that says "Completed 10 times" and list the character names and achievement dates. That way it can still show that you put A LOT of time and effort into it.
But yeah I'm all for it. I want them to say that mounts in general will be account-wide as well. I live in constant fear of running a place on an alt that can drop a mount and end up getting it on him and not my main!
Feb 5th 2012 4:52PM I'm all for holy paladins being able to convert strength into intellect. It would mean I only need one set of gear for both my holy and ret spec! That would be a beautiful thing.
The problem would be fighting all the other plate dps classes, but that already happens with cloth wearers. We would just have to break out of the "special snowflake" mentality.
But again, one set of gear for two specs would be so nice.
As for expertise.. maybe it will make us judge harder? Who knows. I'm sure they could come up with something.
Jan 17th 2012 4:18PM Sadly I don't think this means MoP is any closer than late summer/early fall at the earliest. Blizzard moves on Blizzard time and doesn't care about deadlines, as you can tell with Diablo III.
When they started developing MoP we were probably still supposed to have the Vashj'ir raid that got canned and caused us to get Dragon Soul earlier than expected. So I have a feeling we are going to have another ICC-type scenario with DS. I'd love to be proven wrong, but I have a feeling I won't be.
Hopefully if Blizzard realizes they aren't going to hit whatever internal dates they have in mind that they will reconsider and give us something to keep us going until MoP.
Of course, I have a feeling that "something" is Diablo III. That year of WoW had two benefits to Blizzard - keeping WoW subscriber levels up when there is nothing new coming out, and giving all the WoW players something to do (DIII) when there is nothing new coming out.
Jan 16th 2012 3:00PM I'm not even sure where to start to describe the state that my guild is in.
The guild I'm a part of (and have been since the SSC days) is one of the oldest guilds on the server, founded in March 2005. We have 550 characters in it (granted a lot are alts). We were a top 10 guild in BC, a top 5 guild in Wrath.
And now we barely have 5 people on at a time. We do still try to do 10 mans, but sometimes we have to pug one or two people. Healers especially are hard to come by. And I'm one of the healers who stopped raiding this expansion.
I think burnout is a part of it. We were always going for the Meta achievements last expansion, both 10 and 25man. We had LK Heroic 10 down and were wiping to 25 when Cata came out. Ulduar was done, we had groups that had done Herald of the Titans and all the crazy Crusader achievements. Most of us were raiding both 10 and 25 each week on our mains, if not also on an alt.
It was fun, but when I realized what I was doing 4, 5 nights a week I just stopped cold turkey when Cata came out. I still haven't done Bastion of Twilight ever. I'm trying to make myself realize that even non-raid achievements are not that important. I was raiding with my wife so that wasn't an issue, but I think we both realized we would rather be doing stuff away from the computer.
And I don't think I was the only one who felt this way. Over the years a lot of us have started to keep in touch outside of WoW (Facebook, etc), and I even had a lot of guildies come to my wedding. I think some us of were playing just to keep in touch with one another, and when we realized we didn't need WoW for that some stopped signing on.
As I said, we can barely field one 10 man a week now. During ICC we would be doing 25's and have 35 people signed up and online. I know I still get the invites, I know I'm a healer and one of the problem spots they can't fill, but I just can't make myself raid anymore. I know the guild leadership had some arguments when Cata came out about 10/25 raiding, and at first tried to do 25's unsuccessfully. Then we partnered with another guild to do 25's, which didn't work out well. Then we cut back to 10's, and here we are today.
I don't know if the raid sizes had that much of an effect on what happened with us. I'm sure it's part of it - we have had people leave to other guilds and other servers to be with "better raid guilds" than we are anymore. We've had (a lot) of people stop playing all together. And we've had others like me who still sign on a lot, but do random things or level alts instead of raid.
I think part of the problem is Cata just didn't grab people the same way Wrath did. I loved all of Wrath, I loved continuing Arthas' storyline from WC3. And now that's over. Yeah, Deathwing, hurray. Pandas, woo. I feel like Blizzard may have put out Arthas an expansion or two too early, but what's done is done.
I don't see my guild reviving unless a lot of the people who have quit suddenly decide to come back for Pandas. And I don't see the hook for that happening yet. I know I still love to see the content, but I can do LFR for that now (which is awesome). I'll still be playing, but not really wanting to raid. And as mentioned in the article there aren't a lot of raiders wandering guildless anymore who we can grab to bolster our ranks.
I've loved my time in the game. I'm happy with all the people I've met through it. I'll keep playing WoW because it's fun, but I'm no longer a hardcore player. And all the friends I've made, well, I'll talk to them on Facebook, or text them. Or hang out with them in person. If I take anything away from WoW when I stop playing it will be all the friends that have come from it.
Anyway, this is a long rambling comment. I'm not even sure what my intention with it was anymore! I just know my guild is a shell of what it used to be, and I'm not sure what will bring it back.