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How to make 146g in Maelstrom Crystals in 5 minutes {WoW}

Jan 21st 2012 2:44AM @rhorle
Everytime you give money to a vendor you're removing gold from the
economy. Even if you replace it that replacement gold came from

Say 3 People have 100g. There's 300g total in our imaginary economy.
Person A buys an item from a vendor for 15g and sells it to Person B
for 25g. Now our gold layout looks like this:

Voila! 15g removed from the economy. Not a hard concept to grasp.

Patch 4.3: Void Storage prices revealed {WoW}

Oct 6th 2011 12:42AM "I felt all along that the frankly outrageous prices they originally told us about were intended to make these lower fees look good in comparison, when they were finally revealed. It's one thing to charge 25 gold to add a bank slot. It's another to charge that to bank an _item_, especially when each time you deposit that item you'll be charged again."

Personally I thought the original prices were more than reasonable. I know not everyone is loaded but a lot of people are and they could've used the original prices to suck some gold out of the economy then lowered it later. The new prices are more than generous. You can get 25g to deposit an item from 1 quest. The idea behind void storage is long term storage. You're not supposed to make deposits and withdrawals constantly. If that was the case they'd just give us more bank space. This is space for items you've held in your bank for years as it is, now they're just giving us a space for dust-collecting items we can't bear to part with.

Also just as a side note 25g for a bank slot is also extremely generous. The original pricing was not so nice:

1st slot: 10s
2nd slot: 10g
3rd slot: 25g
4th slot: 50g
6th slot: 100g

And this was when 100g was a bitch to scrounge together.

Addon Spotlight: How to update GupPet and more {WoW}

Sep 8th 2011 6:42PM You can key map any of the action bar addons. They all act just like the default action bars except, you know, they can be moved and they don't have to look horrid.

Arcane Brilliance: The threat hotfix and you {WoW}

Sep 3rd 2011 8:47PM The threat change was liberating for DPS, the big complaint is that it was dumbing things down for tanks. My mage is only 70 but my main is a prot warrior and just as you have a DPS priority rotation, we do too. Only ours is to increase threat instead of damage. Taking threat out of the equation makes it awful. I've literally been able to stand there after I have snap aggro and watch TV while I tank and only look over to pop a CD now and then. The problem is that the DPS wants to unleash hell and the tank has to keep their threat higher. You have to have a phenomenal tank for DPS to just go berserk right off the bat, sadly there aren't that many of us out there(yes, I just tooted my own horn tyvm) What they need to do is find a happy medium where tanks have to work for threat but DPS can just ride that line below the tanks when they're going all out. There will still be that risk but DPS won't have to throttle either. Where that medium actually lies is another story. Currently tanking is boring but I can tell you I'm having a blast on all my DPS toons currently. Sadly that just leaves one less tank in the LFD pool for everyone :(

March's Guild of the Month: Spectacular Death {WoW}

May 21st 2011 4:47PM I believe they were featured in WoW Insider's community spotlight a few years ago too. I just remember because it's not often I see mentions of my realm on WoW Insider

Phat Loot Phriday: Crossfire Carbine {WoW}

Feb 25th 2011 4:29PM The only person I'd give this to over a hunter is the Warrior MT. The best WarTank ranged option prior to it is the Muffled Blunderbuss(a 318 green quest reward from Highlands)

I'd increase the survivability of my MT over giving a hunter a DPS increase any day(especially if tank death is causing wipes.) It's BoE so it can really go to either and in the long run you'll forget about it. My first instinct would be to get my MT away from that damned 318 first though.

The Queue: Ragequitter redux {WoW}

Feb 19th 2011 12:28PM Yes, you can have a macro click an action button. I don't recall the exact command but you have your control macro click the different action buttons and put your other macros in those actionbar slots.

Arcane Brilliance: The mage survival guide, part 1 {WoW}

Feb 5th 2011 5:11PM "Stop casting This is a tried-and-true method of halting threat production. It has no cooldown, requires no mana, and doesn't even necessitate a button press. In fact, quite the opposite. If you've generated too much threat on a mob, sometimes the best thing to do is to just stop generating threat for a minute. That means no more Pyroblasts for you -- for a little while, anyway.

This is best used when all you did wrong was be a little too awesome for a little too long, and all the tank needs is for you to stop being so awesome for a second so he can catch up to your awesomeness. The preventive version of this strategy is just to throttle back your DPS a bit. Pay attention to how much threat the tank tends to generate, and adjust your DPS output accordingly. If you never pull aggro, you never have to drop aggro. Again: Dead mage DPS is just awful. Don't be a dead mage."

As a prot warrior tank(I play every class and role so don't pigeon hole me) I can't stress this enough. Threat isn't totally the tank's responisbility, each tank's threat is limited by multiple factors. They can each only generate so much threat, as a DPS your threat can ALWAYS be zero. I'm not saying pulling aggro is a bad thing but if you do it's always your fault.

I have two mottos I live by in WoW:

If the tank dies it's the healer's fault, if the healer dies it's the tank's fault, if a DPS dies it's their own damn fault.


If you pull aggro you suck, if you never pull aggro you're not pushing your DPS enough.

Finding that line and knowing how to step over it without actually stepping over it is the difference between being an awesome player and being...well...a warlock.

The OverAchiever: More Glory of the Cataclysm Hero {WoW}

Jan 27th 2011 8:56PM This achievement is crazy easy when you find the trick to it. Siamat's shield drops when you kill the 3rd melee add that SPAWNS. Not when you've killed 3 melee adds total. Have the tank pick up the adds and mark them as they spawn(remember which mark was add #3!) while DPS stays on the boss. Ranged DPS takes care of the caster adds as they spawn. When all 3 adds are under control kill the add with mark #3 on it and the shield will drop! Burn the boss until the buff is about to fall off then kill another add. Wash, rinse, repeat as needed.

Insider Trader: The trick to farmable Maelstrom Crystals {WoW}

Jan 18th 2011 5:20PM I have a feeling this will get fixed, that's a huge income for any one profession and they seem to be trying to balance the markets even if it seems like a futile attempt.