May 27th 2009 5:02PM I agree wholeheartedly with the notion that the skills of guild leadership mirror the experience of managing a professional work or sports team. I've actually found guild leadership a really good way to refine and improve my professional management skills outside of the game. Same basic challenges with recruiting, retaining, and organizing the day to day activities apply to MMO guilds.
I've noticed that a lot of sharp technical players are not particularly good at managing a guild or raid but often get stuck in guild leadership positions they fill out of necessity. Their dislike for the "HR" side of managing a raid guild (recruiting, retention, loot distribution, scheduling, dealing with poor performers) can create resentment toward newer players or other raiders and thus drama begins.
May 14th 2009 4:35PM A lot of good points Matt, the overall impact to the class of a lot of small changes is pretty staggering. I'm still waiting to see the dev team address the "quality of life issues" like relying on constant heroic strike spam or DW ticks to do DPS competitive with other tanks without the carpal tunnel risk. Then there's the rage mechanic that is the bane of warrior existence.... and the strange stance mechanics requiring excessive use of macros, etc...
The whole class balancing philosophy around Warriors since the big 2.4 prot changes feels like a lot of small band-aids (or paper cuts..) on a limb with a compound fracture... At what point is Blizz going to put some of the enthusiasm they put into creating DK's into fixing the Warrior class?
Apr 27th 2009 11:15AM I have to agree with A1yancy - something is seriously wrong from a class balance standpoint right now between the 4 tanking capable classes... Druids and Pallies are essentially uber-classes capable of filling any role (tank/heal/dps) yet outperform less versatile "specialized" classes like DK/Warrior (tank/DPS) or even some pure DPS classes.
The issue is.. Blizz has painted themselves into a corner with the "bring the player" philosophy in PVE and the ongoing "Charlie Foxtrot" that is PvP balance. If you balance a class's top end DPS in respect to it's versatility (Pallies/Druids = max flexibility, mage/rogues the least) you will find "hybrid" capable classes like druids/pallies without groups and under-represented in the game.
Bottom line - new players or casual players should all pretty much be running Druids or Pallies. In the game's current state the choice of any other class is pure vanity compared with the utility of being able to fill any class role in a group.
Jan 24th 2009 12:57PM I think a healer shortage is a bigger issue than a tank surplus at the moment...
The fact is warriors make less optimal OT's compared to the other classes due to the rage mechanic (when you aren't getting hit, you aren't able to produce optimal damage) and procs like damage shield, critical block and revenge that are all part of the overall DPS contribution to a warrior.
Fact is, side by side most of the tanking classes perform similarly as MT's given the same level of gear after 3.0.2 whch is how Blizz balanced it out. Take the same 4 classes and put them in an OT role and warriors drop to dead last in terms of effectiveness (a more offensive tanking role requiring the ability to throw yellow/special attacks on short notice). If warriors are hogging the "MT" spots on raids I think it's less about feeling entitled to the spot than the reality that is warrior OT's are a greater liability to the raid's overall DPS and ability to deal with situational problems than the other 3 tanking classes.
Nov 13th 2008 9:27AM Horde FTW!
Nov 6th 2008 8:41AM Orcs are sexy!
Oct 12th 2008 5:36PM Why shouldn't any "Tom, Dick or Harry" be able to throw on some gear and do an acceptable (not great) job of tanking just like you essentially can with a lot of other roles/classes? The old philosophy that just by playing a certain class/spec entitled you to a raid or group slot based on an encounter or raid requirement outside of the magic 3 (tank/healer/dps) is more or less gone. Skilled tanks will still remain in demand and have a tremendous toolbox of new and improved skills to work with. They may have some competition from other classes but those with the right mix of skill and gear will always rise above the crowd.
I would argue that Prot. Warrior tanking after 3.0.2 and fully utilizing all of the new skills is actually harder to excel at than the current version. There are so many new and updated abilities to keep track of if you are trying to min/max. I expect the only people that are going to have trouble adjusting are the diehard mouseover sunder + Dev/Dev/SB/Revenge/repeat... warriors who's main claim to fame is bitching about how much of a pain it is to tank at the exclusion of all else...
It's a shift in class design philosophy for sure... player skill ahead of game mechanics and class niches. Some will adjust, others will suffer. Lower the bar for "entry level" tanking while raising it considerably for being the best of the best - what's not to love?