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  • Dave
  • Member Since Dec 15th, 2007

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Recent Comments:

SOE answers Vanguard free-to-play questions {Massively}

Mar 28th 2012 4:12PM For those that have played, I have a question:

Assuming they don't revamp any of the starting areas, is it better to start there or on the Isle of Dawn? I hear there are many cool things to make it a bit easier to start on IoD, but if you do that, can you then go back to your racial starting area or is that content trivialized by having started on IoD? If the lore for the races is well done, I like to think I'm creating a character with a somewhat unique history(like what GW2 is doing), so I'm curious to hear what vets think.

I've never played a Sony MMO, so I don't know what to think about the whole Station thing, but Vanguard has always sounded a bit different from the other titles. Fantasy MMOs in general, need a bit of a reset. GW2 might be it, but I'm also looking forward to seeing what VG does this summer.

Vanguard going free-to-play this summer, beefs up dev team {Massively}

Mar 21st 2012 5:11PM Excellent. I'll give it a try then.

Rumor: Diablo III releasing April 17th {Massively}

Mar 5th 2012 9:21PM Here we go again.

Unless it's a press release from Blizzard, any release date for a Blizzard game is pure speculation. *Nobody,* not Amazon, Gamespot, internet news sites, or forum trolls, none of them has any inside information.

Relax and go about your business. The game will come out.

WRUP: Are you going to eat that edition {Massively}

Feb 25th 2012 1:33PM Tempura, yum. Also, Guild Wars. Yeah, i'm late to the party.

CCP revisiting EVE's new player experience {Massively}

Feb 17th 2012 3:47PM And that is exactly the problem with Eve right now. There's a tremendous pressure on the player to get out to null and join a corp, and get involved in PvP and Eve does NOT prepare you for that moment. At all.

Your first PvP encounter is more than likely going to be with someone who has been playing the game a lot longer than you, and you won't have a clue how to deal with that moment because nothing in the NPE has prepared you for it.

What I'd like to see is more focus on exploration and seeing some of the sights in New Eden. There's currently no incentive to explore just how big the game is, and the new player who wants to go see the Eve Gate won't make it there in his starter ship. Exploration is one of my favorite things in a game and Eve actively discourages it for new players. And it will take weeks for a new player to amass the money, skills, and ships to make it possible. That's something I'd like to see fixed.

Reports of EverQuest Mac dying have been greatly exaggerated {Massively}

Feb 15th 2012 1:57PM It needs to be pointed out: If Sony is really considering Mac versions of their future games, they're finally seeing the light that Mac gamers are a sizable audience that they can't ignore anymore.

The continued success of WoW on the Mac(I played for five years) proves that there is absolutely no reason for MMOs not to have a native Mac client. A half-assed, Cider-ized Mac port a la Eve Online, no longer makes any sense as it only requires a dev to think beyond Windows customers and realize that the last few years have exploded with new Mac users, enough so that they are a potential audience that should be catered to.

And telling Mac users to 'just run Windows in Boot Camp' is no longer a valid excuse. That's just developer laziness. Asking me to spend $150 or whatever a legit copy of Windows costs these days, just to play their game is a cop-out. We're talking Sony here. They just want to make money. There's an untapped market out there just waiting to spend it. They just have to want to make the effort. If Smedley is serious about Mac versions of Sony games(EQNext?), good for him. And good for gamers.

Reports of EverQuest Mac dying have been greatly exaggerated {Massively}

Feb 14th 2012 9:43PM Can't help but think there's a catch in this somewhere, but still, good news for Mac players.

Guild Wars: The winds just keep on a-changin' {Massively}

Feb 10th 2012 2:11AM @Mikx
Decided to follow advice here and start over in Nightfall. Heroes are a little better and make some of the soloing less tedious, but it's still painful to play this game alone. One of the things I dislike about GW is that it is so heavily instanced. You never just run into people in the world and help them out with a quest or two. I prefer more of an open world-type game(played WoW for 5 years, trying to avoid comparisons and keep an open mind), because I love to explore. That's why I started in Prophecies, I felt like I was cheating if I started fresh in Nighfall. I'm over that now.

I'm reading the wiki now and trying to streamline my play to the important stuff. I've unlocked a couple heroes and am hoping for the best. Thanks for the tips, I was feeling stabby the other night.

Guild Wars: The winds just keep on a-changin' {Massively}

Feb 9th 2012 4:22AM I want to believe, I really do, but you're right. I'm starting in Prophecies, at the Great Wall, alone, w/pathetic henchmen and no friends. And that area is a ghost town, no other players at all. I spent 3 hours trying to get through the Diessa Lowlands and failed. Wanted to throw the computer out the window.

I'll look at the wiki and rethink it, thanks for the tip. Any other sources?

Guild Wars: The winds just keep on a-changin' {Massively}

Feb 9th 2012 1:28AM Well, I tried playing Guild Wars again tonight, and now I remember why I never got into it, thought I tried and tried. it's like smashing my head against a wall over and over and over and over again, then running a cheese grater over my face and hands and jumping into a pool of jalapeno juice. Why did I bother? I keep thinking, try it again, it'll get better. It NEVER does.