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  • Chris
  • Member Since Dec 15th, 2007

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Recent Comments:

MMO Family: A parent's look at Toontown Online {Massively}

Apr 16th 2010 4:24PM My kids used to enjoy this a lot.... sadly, I got a new machine with Windows 7 and it doesn't run anymore. The ToonTown tech support site is sadly lacking.

Brenlo talks EverQuest II's future {Massively}

Mar 30th 2010 11:24AM I tried this game out a few weeks ago and have really been impressed with the quality --- the crafting, the questing, and the character progression are all top-notch. Glad I gave it a spin --- really an unheralded game, which is kind of weird considering it's Everquest and all. :-)

GDC10: New playable faction and more coming to Star Trek Online {Massively}

Mar 11th 2010 5:45PM Jesus tap-dancing Christ, people, the game has launched and they're trying to improve it.

Quit bitching about the launch state already and use this information to decide whether or not you want to play this now or in the future.

Going back and bashing the developer over real or perceived past sins does nothing for anyone, nor does it make you (or them) "teh winnorz".

GDC10: Copernicus' Project Mercury being published by EA {Massively}

Mar 9th 2010 1:34PM You are on a pitcher's mound.

Your sock is bleeding. You are likely to be eaten by a grue.

City of Heroes: Architect Edition giveaway {Massively}

Apr 28th 2009 6:29PM I'd love to see a "gauntlet" type mission where the party has to get through a series of increasing waves of enemies, only the spawns get faster the more mobs you kill; you have to manage your progression through the instance in order to not get too overwhelmed, but at the same time you need to make progress to the big boss at the end.

Turbine offers compensation for Asheron's Call and Dungeons & Dragons Online downtime {Massively}

Mar 31st 2009 6:01PM I'd also add that the downtime wasn't entirely unexpected --- I believe Turbine moved servers to a new data farm.

Massively giveaway: Exclusive LotRO in-game cloak {Massively}

Mar 17th 2009 3:16PM I like the attention to detail and the relaxed pace of the game.

The World (of Warcraft) is full, please come back later {WoW}

Nov 13th 2008 11:00PM Doomhammer: 1455, 132 minutes.