Apr 22nd 2009 12:26PM What I mean is that it's easy to be a core raider. You show up and you do your job and no one bitches at you. Being anything above a core raider means that you have to go out of your way to do things. I'm not sure how your guilds run but I know officers in my guild look up strategies, provide class insight, review combat logs, provide raiding mats, etc. etc. and no they don't receive more loot than our core raiders. Our core raiders often receive loot before our officers do. So yes it is a selfless job, you don't get paid any extra for it. You receive the same benefits as everyone else there who is raiding with you - movement forward in content.
Take it like this - you work in a building and everyone in the building gets paid 10$ - you do extra work stay late and all the frills but you still get paid 10$ - perhaps because you stay late so often that everyone in the building gets a raise to receive $11 dollars. Everyone gets the raise, not just you, but you're the only one working late. Hence yeah everyone's glad you do it, and its nice that you do it, but in the end its for everyone and you dont get anything extra from it. Being an officer there are times where I wish I could sit back and simply be a core raider, but if I didn't do my job someone less qualified might step up, or even worse it will leave a void where I use to do things. I think that other people above core raider status would agree with me that sometimes you do your job because people depend on it, and hence its a thankless selfsacrifice.
Apr 22nd 2009 8:26AM lol at your pathetic article on Shattered on Winterhoof . Raid leading/being an officer/guildmaster is a selfless sacrifice. The game is fun when you get rewarded for your efforts. The difference is some people take "fun" as showing up and just messing around, but thats not fun for the raiders who show up to actually do stuff. Random conversations in vent, stupid mistakes, and train sounds might be fun to some people - but to serious raiders its annoying.
Perhaps thats probably why some of you guys who write these articles don't have your own personal experience in downing bosses. No offense or anything I enjoy alot of your articles and some of the stuff you post here is seriously helpful, but until you've experienced how bad raiding experiences can be when people don't cooperate or how great a raiding experience can be when people walk in at the same level of seriousness that you do then i don't think you can judge his mentality on his raiding situation within his guild.
Apr 14th 2009 8:23AM Nice, I love free contests and free stuffz!
Mar 8th 2009 7:29AM Personally as an enchanter I think that it depends on your group. Alot of times when I ask to purchase greens people in the group are willing to give it to me for free and hence i agree to the rolling system but if they dont agree to sell the greens to me at all and want to save it for DEing themselves on an alt or something then I say that I keep the shards. Listen to my reasoning before you spam/troll me.
If people are off DEing their own items on alts (or via guildmates) then that removes our loot chance of getting our mats. Our mats can't be farmed like other professions so we have to get them when we can and when people keep the greens to DE themselves that removes from our money making capability. We leveled it. We should reap the rewards imo.
Also for those of you who say "we downed the boss together we should have equal opportunity", then share your phat loots from mining and herbalism. Because guess what? we made it through the dungeon to that area for you to loot that item together. Hence it belongs to the group. Hence we should roll for it. Hence you're all dumbasses because you're hating on enchanters who have to fend for themselves. Bullshit about this "guild is suppose to supply you with your enchanting mats." Enchanting guild mats aren't for you to make a profit, they're for you to use for raiding gear. Get it straight you non-enchanters because I know you all use your professions for profit. Why can't we?
Feb 24th 2009 7:54AM Seriously? a 10% nerf for us while other classes get buffed? Doesn't that just push us fury warriors back to the bottom again? I smell a return of fury warriors being lackluster and another lafftrollusuxrscrub session for fury warriors similar to what we saw in BC.
I mean we finally end up being able to top the charts and put ourselves out there as a major DPS class. For warriors you're either a tank or a DPS. We can't secondary heal, no rez, no cc without putting ourselves into combat, and no cc at that matter that lasts for more than 8 seconds or is re-castable within the time that the cc breaks.
Sigh. I just have a bad feeling warriors are going to sink back to the "unwanted, un-necessary" class unless you're a tank and even then, warrior tanks aren't doing the greats imo.
Feb 3rd 2009 3:18PM lol at your comment. So you think that because someone is a clothie they should deal more damage? Speaking on behalf of non-clothie DPS there is no reason why you should deal more/less damage according to your armor stat. The damage you deal is based on your damage type. Spellcaster, physical, melee, ranged. The idea that damage should be based on armor type is a little ridiculous imo considering that pallies wear plate and also deal spell damage. The reason most plate wearers are buffed in DPS is because we have a ranged impairment. For example while on a boss like Maxxena where I have little occasion to move my DPS will be higher than that of a ranged DPS class. On a boss where movement is required such as Fire Wall during O.S. ranged DPS classes will far out rank me because they should be able to DPS the entire time of the fight.
Feb 3rd 2009 3:01PM Cat form is something that I agree needs to be fixed in terms of PVE dps output because I have yet to run with a feral druid who can keep up in damage output when running with mages, hunter,s and dks.
As a fury warrior I don't see why arms would need to be buffed for pve. We have two pve specs already. Fury = DPS. Prot = Tank. Arms = PVP. If anything re-buff the arms warrior who you nerfed last patch blizzard. Wanna buff something for PVE, stick to the PVE specs we have already, until those things are finished with lets not go fixing something that shouldn't be broken.
Rogues I can't say much for in terms of PVE. I've seen alot of good ones... and I've seen alot of bad ones.
Dec 16th 2008 1:55PM The way I see it this was a necessary nerf and for all the hunters out there qqing you really shouldn't be. I've done about 6 or 7 raids since the expansion came out and the hunter has always been at the top of the list despite being geared out in blues while a pally and I (fury warrior) geared out in epic gear, one or two tier 7 items, were no were close to the amount of dps that the hunter was putting out.
If progression is apart of the game, then hunters you dont even need epic gear. Just sit back and relax where you're at now cause no dps class will catch up to you. However, after this nerf you will have to work, and get gear, and actually earn your place amongst the dps charts, which in my opinion is the way the game was meant to be?
Alot of hunters are going "wow the other dps classes are qqing because they can't do things right with their skill rotation". In that case I suggest you with your prowness in the game switch to one of your 80 alts (cause you must have one if you're pro enough to say that other people aren't doing proper skill rotation) and compare your correct rotation with normal hunter dps, I promise you, you won't come close... everyone is being nerfed sooner/later you guys just got hit with the hammer first cause you stood out too much. Too much of a good thing I guess, although I did appreciate the extra dps output for downing bosses. It will be missed, but it'll be nice to see hunters hitting high dps outside of "steady shot.... steady shot.... steady shot... volley..... steady shot...etc."
Nov 11th 2008 10:56PM lol the best part about this comment post is that it is keeping me entertained while servers are down