Mar 20th 2012 4:43PM Am I the only one who almost never displays anything in numbers anyway? Other than DPS charts (and even those have it), I see almost all of my numbers in percents. Do people really care this much one way or the other what those silly little back-end numbers are?
People ask me "how high I can crit for" and I roll my eyes. Excepting certain boss mechanics (*cough*Shannox*cough*), who really cares?
Feb 12th 2012 8:25PM I completely agree with Weepixie. While on the one hand, I think the raid finder is an excelent addition and has the potential to do great things for WoW, I also feel that currently it's not doing a very good job as an introduction to Raiding. It's far more like a Dungeon than a raid right now, where the average player can get ignoring a lot of the mechanics and still down a boss.
This isn't to say that I think the raid finder is "for noobs" or anything silly like that - but it's not doing a very good job of introducing newer players to the raiding scene: Which, surprise, does require a lot of work, research, dedication, and practice. This isn't a bad thing, and to many players it's exactly WHAT they want out of raiding; however, I think there is a large group of new raiders who aren't being properly prepared for this environment.
In my opinion, it's analogous to not being prepared in high school for the adult world, and then expecting to be able to show up late to work late, miss work often, or only do 80% of your work. While this might have gotten someone by in a high school setting, it definitely wouldn't fly in the working place. Right now, the raid finder is like that bad high school - it's not preparing new raiders, but it's making them FEEL like it has, and that's really detrimental to the raiding community and those new raiders.
Feb 12th 2012 8:14PM Man, can you guys believe this "scrub" jjustaposter? He didn't clear Heroic Deathwing within the first month after its release. What a "scrub" for not being as the best guilds in the world. Doesn't he know that everyone CAN be the best? If they're not the best, it's just because they're "scrubs"!
Clearly. *rolls his eyes at jjustaposter*
Feb 12th 2012 6:18PM I think Morchok of this tier would have been a perfect boss to implement this on. DPS him hard enough, and it splits apart... into two! Large DPS check at the start, then a mechanical shift that effectively increases his health and makes healing harder.
Feb 12th 2012 6:13PM I agree with both Tyler and Scorfula. I myself also love love banging my head against a boss for hours on head, night after night, working hard to improve and achieve a goal with my fellow guild members. I don't Raid for the gear, I don't Raid for the achievements, I don't even raid for the boss kills. I Raid because I like logging on and being challenged 3 or 4 nights a week with my guild.
While I understand that this is not a massive majority, we are a large crowd none the less, and I think Scorfula's point is well put. Each boss fight that doesn't have a Hard mode is likely to be a boss fight I wont be doing for long.
It also bothers me this trend of applying debuffs to the Hard mode encounters as well. I love the idea of nerfing the content slowly over time to allow more people to see it - however, Hard modes have never been about "seeing" the content. Hard modes are where the players who want to test themselves and compete with others go to get their fix, and each time the content sees a nerf, it really mucks around with that aspect of the game. Our guild just downed Yor'sahj on Hard mode after the nerf - A one shot. We'll always wonder if we could have had it that week without the nerf or not; but of course, we can't undo the buff, because none of the other guilds will either, so we're inevitably forced to use it anyway.
Feb 12th 2012 6:00PM I agree with this so much. Them saying "We're afraid we'll run out of ways to do unique hardmodes!" is exactly like them saying "We're afraid we'll run out of unique achievements!". Any mechanical difference between hard and normal can somehow be implemented by the players. The times you run into problems, is when the Hard mode version is basically the same fight despite the mechanical changes. There were quite a lot of those this tier - though Yor'sahj is notable as being more different on Hard mode.
Feb 11th 2012 7:49PM To be honest, I'm a little surprised by the responses. While, yes, a lot of the time our pets are very good at avoiding or massively mitigating the damage they receive so that it doesn't matter. That said, there are mechanics that can cause a pet to die unless we completely turn off around 15% if I remember correctly of our DPS off (more if we're BM) and call them to our side - but we can keep that if a few heals were thrown our pet's way every now and then.
One example off the top of my head is a lot of the Trash in Firelands - There were effects that would kill our pets after about 10 seconds or so, even with mend but constantly on them. If a healer could have thrown a heal its way every now and then, it would have been fine - but otherwise, it dies.
Yes, these situations are far and few between, but the point stands: If a DPS can do more damage with a healer healing a pet, and the healing isn't being prioritized over actual raiders, then it behooves the entire raid for the healer to heal the pet, and the pet owner to be sure there isn't another way to get the same DPS without the damage. As long as this is happening, the situation is being optimized. This goes for all pet classes too, not just hunters, though hunters gain the most DPS from their pets.
Dec 24th 2011 4:35PM In my opinion, this is one of the coolest land mounts in the game, spectral kitty aside. I would die a happy man if I wont this!
Dec 21st 2011 5:13PM Count me in!
Dec 21st 2011 5:07PM This would be sweet! =)