Aug 22nd 2009 1:20PM I agree with this... it seems to be adding a level of complexity that isn't needed and isn't seen elsewhere. If "blowing all your cooldowns" is going to become a central part of how you do damage, then our core damage is going down even further than it already is. Also, as an affliction lock, I see at the moment nothing appealing in the system, only PvP help that hasn't really addressed the actual pvp concerns we had, like stunlock issues and lack of defensive options. Personally, I already have 2 instant-cast fears that do me no good when I can't even gain control long enough to cast them before I die.
We'll see what happens, but from what I've heard so far, I'm more apprehensive and concerned than excited.
Aug 21st 2009 3:15PM Archaeology! I am very excited! Now I can specialize in the same profession in WoW and "real life"! Yay!
I wonder how it will work and what it will be used for!
Aug 18th 2009 1:56PM Draenei warlocks would be awesome, and I don't see them being completely out-there, lore wise. Though the interaction was very negative and destructive to the Draenei, they have had a LOT of contact with the Burning legion, and I don't find it so hard to believe they would try and turn some of the power of the legion against them and in defense of themselves. Its not far from DKs using the power of the scourge against the Litch King. I can also see the Draenei completely rejecting warlocks for the same reasons, however. I guess we'll see how righteous they are.
I am really hoping to be able to play a worgen warlock, but the entire idea of goblins doesn't appeal to me. Its like the Horde version of gnomes, and I hate gnomes.
Aug 18th 2009 1:41PM There already are Orc warlocks... =/
Aug 18th 2009 1:40PM I read that list with a lot of excitement and was surprised to find absolutely no new classes able to be warlocks, especially on the alliance side. I know warlocks are rough to try and work into many races lore-wise, but blizzard has been going far out of their way to make things fit in order to give players more choices.
Warlocks may not have been the most pressing class to make more available, but I think it was more pressing than some of the changes that were made (i.e. more mage-capable races--no hate against mages, but there were a ton of choices already).
I feel like blizzard's lore problem with warlocks is holding them back from too much, and that they should change or shift the lore of the class so that it isn't so nefarious. Maybe make it so that warlocks are not as easily corrupted by demonic influence, or make them more respected in general. We could use some warlocks that are figures of high authority and rank on the good guys' side, instead of being a breeding ground for villains.
Jul 14th 2009 1:02AM Thanks for the article, Nick! This was exactly what I was hoping to see this week, and I agree with much of what you said.
Its frustrating to see acknowledgment of all of these problems as issues worthy of looking at accompanied by only a vague idea that they will be fixed at all, let alone in the foreseeable future.
I especially am upset by the complete lack of answer to the question about stunlocks and melee issues! This has been a problem for at least 2 expansions now, and its rough to get such a passover. It seems to imply, "working as intended," while forcing us to quiet down because it may soon receive the brief gaze of the eye of Blizzard. I think we really deserved more than they gave us this round.
Jul 12th 2009 12:08PM Its good to see some affliction love, in whatever form.
Jul 7th 2009 2:11PM I agree with Know, on all points. I'm sort of in a state of disbelief that Nick would write about ANYTHING OTHER than 3.2 issues going on right now. If he wants to stick to his precious RP and low-level lock demographic, then how about how 3.2 changes will effect the leveling lock or change in-game RP discussions? You think a good RPer isn't up with current issues in Azeroth? This game isn't static anymore, the world is changing around us.
I have started to accept that us grown-up, endgame warlocks are not a part of the world of Blood Pact, likely because that isn't the kind of warlock Nick is. If anyone out there finds any sources for the kind of discussion we're looking for, post links, even in the comments here.
Jul 7th 2009 2:02PM Looks like those of us hoping for a blog that thoughtfully addresses subjects important to grown-up locks need to throw in the towel and accept that Nick isn't interested in being a blog like that, but wants to appeal to sub-80 locks, causals, and RPers.
Let them have their blog, and please, if you find any worthwhile warlock blogs out there that think it is smart to report on current issues on the eve of the release of a serious, game-shifting patch, link them for the rest of us. We simply aren't going to find it on blood pact.
Jul 2nd 2009 4:37PM This Q&A has potential.. the questions are there, but the answers aren't. It makes me angry that every single answer wasn't actually an answer at all, effectively saying, "We know this is a problem, we're thinking about fixing it, it is a post-3.2 or even 3.3 fix."
IF YOU RECOGNIZE that it is a big problem now, FIX IT NOW FFS!!! Don't let us keep sitting here with a serious problem, dangling some vague "post 3.2 fix" in front of our noses while rogues 3 levels below us stunlock us to oblivion, arena players smash our pets in seconds, our threat keeps soaring above other dps, and soulshards fill our bags to the brim.
"Yes, warlocks are broken, but it's working as intended."