Nov 11th 2009 11:54PM I'm a big fan of free.
Jul 13th 2009 1:16PM I completely disagree with this article. For my guild, anyone is allowed to take any piece of gear they are willing to spend the dkp for, regardless of armor type, as long as it's for their main spec. Here are our reasons why, the counters to the points listed above:
1. Classes limited by armor type would be at a severe disadvantage. Not an issue because random loot is random. We've gone 2 full raid lockouts now with 0 conqueror items dropping. Should we then allow paladins, priests and warlocks higher priority on other items because they're at a disadvantage for tier drops?
2. Higher armor drops would go to waste. Random is random. It's much more likely that a) people will pass on the higher armor drop if it's not a very good upgrade and there's a better one available or b) the other people of that armor type will snap the higher one up. Can it happen? Sure. It can also happen that certain items never ever drop. Is it fair that alt raider #23 with -1,000 dkp automatically gets an item on the random day they show up even though the Paladin and Warrior show up every week and just don't happen to have the right armor class?
3. For some classes and specs, the BIS list changes frequently. Not the players' fault. If it changes, it changes. The same can happen for any class. Maybe next week they'll change things and armor pen suddenly sucks for enhancement shaman...do they still get priority on a mail armor pen wrist over the warrior it's good for?
4. Finally, the loot system would put a massive burden on the officers to know which items are BIS for every slot, for every spec in the game. My solution listed above is easier. Officers don't have to know a thing about it other than what role the item was designed for (dps, tank, heal). The players sort their priorities out themselves, and players often help each other to figure out what they should be shooting for.
Jun 14th 2009 4:09PM http://www.wanderlust-guild.com/forum/index.php?topic=3866.0
Our example of how not to app. Fun stuff.
Dec 16th 2008 11:59PM I don't think you've explored all your LOS options. I'm a paladin, but I LOVE LOSing pulls. Let me point out a few of your things up there you can LOS.
AN - pull them back a bit, around the corner (the rock that juts out a bit). That gets the caster right there easily swipeable.
Oculus - I've done it 2 ways. One was to wade in and just run around like a madman trying to aggro everything. The other was to run in, do a couple hits, then run fill tilt down the corridor towards the entrance while dps took adds out.
UP - Protip - it's not easy, even as a paladin, though I'll admit I have an advantage over you. Having dps who'll follow an assist are very helpful, that way you can smack one a couple times, then let them have at it while you hit the ranged guys. The healer can take a couple ranged hits if they're decent.
Gundrak - pull the boss back into the room with the water pool. Casters in the pool. Now everything that spawns has to come through you.
HOS - all the mobs come in at a choke point. You'll have to dance a bit in it, but it's very doable, though still quite an annoying event.
Sarth - the adds don't hit that hard. Pick em up as you can. Save your aoe taunt for the 20% point when the pile of adds spawn.
VH - all tanks have the issue. It sucks, but you deal with it.
Strat - only problem you'll have is the non elite casters. They're a pain, but they're squishy. Heck, if you really wanted you could LOS those too around building corners.
I'm not going to say you don't have problems with your aoe threat being positionally challenged...but all tanks have to try to get all the mobs in front of them. Keep looking for opportunities and you'll find them.
Nov 12th 2008 7:04PM Hey, I could use one of those...
Nov 12th 2008 7:54AM Just the bear necessities...
Nov 11th 2008 6:27PM comment
Nov 10th 2008 6:27PM Well, 1 in 5,000 isn't the worst odds, right?
Nov 10th 2008 7:58AM Yay for free loot