Mar 2nd 2008 2:42PM If you need to access the Armory site right now before the problem is resolved here's the direct IP to it: http://188.8.131.52/
Jan 25th 2008 10:08AM Well I don't know. We had this debate once in guild chat that if WoW was a single player game, everyone would "beat" it by now. Try telling 25 people to jump, will they do it at the same time? The game isn't hard, it's just about managing the whole lot of coordination.
It's not about having WoW as a 2nd job really, our guild killed Illidan in November for the 1st time, we raid 4 hours a session 4 times a week - although nowadays we managed to shrink it into 2 raids a week - which basically means 8 hrs of raiding per week. I know people who watch TV more than that and nobody labels it a 2nd job.
Jan 14th 2008 11:32AM While still progressing in BT we were quite strict about only recruiting at least MH attuned people as we completely dropped SSC/TK raids in that time (our guild raids 4 hrs per session 4 nights a week).
Now that we have MH+BT on 2 night farm we basically organize SSC/TK "selling runs" where we get to attune 5 people from outside guild and/or new possible trialists for Hyjal, while we get a chance to get nice pile of gold able to cover the repairs and consumables and make some extra cash for the guild bank in preparation for the upcoming Sunwell.
Everyone is happy in the end.
Jan 1st 2008 6:57AM As was asked if people from the guild 'having to pass' on items causes any drama.. Well our guild (Hellscream EU) currently sells SSC/TK runs while we have a few pieces that go to members (Vashj healer mace for example), people in our guild are more than happy to make some odd 300g a run and pass on stuff that is merely a sidegrade - basically the rule of thumb being: if there's an upgrade in MH/BT, we sell. It's easy if all agree with this, and we wouldn't do SSC/TK anymore otherwise - so it's a win - win situation for all.
Dec 17th 2007 9:17AM One thing is wrong there with Shadowpriests though: we're a class that heavily relies on Super Mana Potions, basically on longer fights a Shadowpriest is almost guaranteed to run out of fuel if he doesn't 'chainpot' by which we understand drinking a potion once you drop down by 3000 mana and doing so every time a pot comes off cooldown. Wise use of Druid Innervates and our own Shadowfiend makes it much easier as well, plus gear upgrades have very significant impact of course.
Generalizing though that a Shadowpriest will go OOM fast is a problem of that particular one who didn't use their pots often enough.
There's a very nice forum dedicated to Shadowpriests out there, hope nobody minds me providing a link there: http://www.shadowpriest.com