Jul 19th 2009 12:24AM Here's a cool-tip.
Healing classes can grief these as it occurs. The bodies don't die immediately; instead they use a bug to jump as high as possible, causing damage to their character. The first jump doesn't kill them. A quick healer can keep one of these guys up for a few minutes before they logout. :]
Apr 12th 2009 5:44PM You might see those old tier sets on the Warcraft website -- and think they're what you *should* be wearing.
Your gear is only important when everyone's on an even playing field. (The level cap! 80!)
To be completely honest, keep playing the game! Pieces of gear come and go, and you'll get your chance at blues and purples, whether it's through your profession or doing dungeons or buying them off the AH. When it comes down to it, there's a crafted blue (PvP) set for every spec/class. Just find a Blacksmith, and you'll see there are easy to get pieces of gear that can get you started.
Your role is improved by your gear. Groups at the level cap expect a certain output. Whether you're healing, you need to keep up with incoming damage on the party/raid. If you're tanking, you need to withstand and mitigate enough to survive a hit. If you're purely there to do damage, you need to play your part. You need to kill that enemy quick!
Mar 5th 2009 12:55AM Doesn't Blizzard not keep records on characters under level 10? So, if you get hacked and your bank alt had all your money, how would they even verify you'd ever had money?!
Jan 25th 2009 8:15PM Interesting choice for an article -- But not because Prot's a bizarre choice for a PvP spec, it's because the guy knowingly used an EXPLOIT to achieve anything.
A paladin tank I run with constantly is always shocked by his 7k shield whacks, and pre 3.0.8 the two ranks of the spell were not on the same cooldown, allowing you to chain two identical spells for "burst". People saw a lot of potential in this, and it was easily exploitable with the two ranks on your spell bar.
Dec 9th 2008 8:56AM Leveling from 60-70 is now kinda trivial, but now with about 50% of the players being DKs at those levels, they're desperate for healers. I played a Holy Priest in BC, and I've shelved her until I have my Alliance reroll Paladin up to 80, and this is happening FAST.
As soon as I got to Hellfire I started building a SP set. Before it was even finished, I had about 5k mana/300 SP, I was READY to heal any Ramps run. With a FULL RETRIBUTION SPEC. I've seen the healer shortage, and I've seriously benefited from it. I don't mind pugs. I don't mind having 80% of them be "okay", another 15% be AMAZING, and another 5% be ones where I ignore half the jerks as soon as we finish the final boss. Except now people see me judge/FoL until I'm low on mana (not more often than any other healer, believe me.)
Nov 9th 2008 5:15PM The other truth is that now all of the "Smite DPS talents" are absorbed into more useful (healing) talents. There's only one (Searing Light) that has no additional affects, and isn't too necessary.
The changes to personal DPS have made Shadow a powerhouse when you have access to the full range of talents. The only time this is "True" is when you're leveling, when you do not have access to gear or certain talents. 100% increased crit damage, crit on Mindflay, increased spellpower on crit, DoTs "crit'ing" all contribute to a large amount of damage. On Beta I was getting 1700+ DPS and 160mp5 from replenishment in the PvP gear.
With Shadow, you provide more for a raid/group than any Smite Priest could. Replenishment/Misery are far more useful to a raid than the "possiblechanceofmaybegettingacrackat offhealing."
Stop spouting this "LOLSMITE" rhetoric, please!
Aug 22nd 2008 12:30AM What are they going to do about the 1k health warriors will be getting from each of those 2handers they're carrying? Looking at the level 80 arena rewards, each one will give the warrior stupid amounts of health, AP, crit, and resilience. Stupid amount of mobility between charge/intercept/intervene/leap. And a passive healing debuff? This is looking more and more like a PvP tree now. Did I miss an update where they announced Arms is the PvE damage tree? It'd make sense...
Aug 21st 2008 11:53PM I would have enjoyed this more if it were a bit deeper than "LIST OF PLAYERS, THE TOP GETS DAMAGED."
I used to have a problem with a Druid tank being outagro'd by Priest healing early in a fight. Of course once he's established a good amount of threat on a target, there's no danger. I think that a good overview on what talents/abilities actually produce the quickest threat for each tanking class would have been helpful.
Where a tank's TPS is outclassed by DPS or (forbid it,) HPS, is it the tank's fault for holding back DPS? If a healer's afraid to pull agro, the tank is at fault because their TPS isn't matching the damage they're taking.
And missing that healing's output is half (or a quarter,) of what the heal lands for, and is split up equally to each mob in the battle is a big oversight.
I expected this column to be for endgame/raid tanking, where a defacto class capable of being uncritable and offset crushing blows is needed. Where defining the basics wasn't needed. And when you're raiding and doing level 70 endgame dungeons, the directed audience of this column (tanks) already should have an idea on what mechanics they work on. I feel it's directed at the same audience that WoW Rookie reaches to.
Jul 29th 2008 9:43AM /e respecs from potion to transmute specialization.
Jul 29th 2008 6:25AM I did this from about 61-70, and it's everything the writer's describing. Yes, if I said I was a disc priest to groups, they'd probably blink in shock for a few seconds, but when they realized exactly how well this spec does in poor gear, they'd always find room for me on their friends lists. (That's why you just say, "Yeah, I'm a healer.")
Also, being able to quest out a few levels was perfectly acceptable, and instance runs are where you get the bulk of the gear that make life at 70 easier, you maintain enough to heal some serious ass. I managed to do the switch early in Outlands, but I'd still suffered doing the "OH GO TO OUTLANDS AT 58" path. My impression is that this is an act of punishment. Mobs will have more health than you can smite through, and hit too many times for your tiny health pool to handle. BUT, with discipline as your main spec, it makes all of this plenty easier, with buffs to your main stats while you get gear (Enlightenment/Force of Will/Improved Buffs), a secondary form of damage (Reflective Shield), and pinch spells to get you through quests that you'd never survive otherwise (Pain Suppression/Power Infusion), this spec is perfectly viable for Outlands leveling.
Surge of Light is an iffy spell. Yes, it does happen when you crit and that spell does cost no mana, but the fact it can't crit, and there's a full second where you're doing nothing (in a min/max sort of way) actually decreases your DPS if you're focusing on crit.