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  • Straga
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Countdown to Wrath Giveaway: Day 3 - BlizzCon Polar Bear Mount {WoW}

Nov 10th 2008 11:48AM Ding 71... come on Bear mount

Countdown to Wrath Giveaway: Day 7 - Wrath Collector's Edition box {WoW}

Nov 6th 2008 3:00PM WTS out the alliance to the Lich King....

Countdown to Wrath Giveaway: Day 7 - BlizzCon Polar Bear Mounts {WoW}

Nov 6th 2008 2:56PM Polar bear... must have my precious

Raid buffs overhauled for 3.0.2 {WoW}

Aug 29th 2008 1:31PM Agreed, one of the things I hated about 40/25 man raiding over the years is having people in your raids you knew were unreliable, drama, etc because you had to have them. I play to raid and I play to socialize. I want to enjoy my time on the game. These changes make 10 man raiding with a nice close knit guild an option.

Totem Talk: Beta Impressions {WoW}

Aug 7th 2008 4:41PM When you go to heal Utgarde Keep could you post your build? I am very curious to see if a 20/0/41 or even 30/0/31 is viable for healing the initial instances.

Do you plan on testing out the CH>HW>HW sequence that is being discussed on most shaman forums?

I am very interested in knowing whether a resto w/ T5/T6 level stats (2k heals, 165mp5) will have a hard time healing the random 5 mans prior to hitting 80. I love doing dungeon runs but hate having to spec resto then back to leveling spec.

The Wrath of the Shaman Part 2: Elemental Combat {WoW}

Jul 23rd 2008 3:13PM What I would like to know is whether the changes to Spellpower is going to take effect retroactively on gear. Meaning expansion comes out and all of sudden all us poor crazy restos have a decent elemental set (with some gear swapped in) to level to 80. Granted enhancement is better for leveling but who can pass up an almost free epic set of gear at your current tier?

The Infinite Dragonflight in Stratholme {WoW}

Apr 16th 2008 4:56PM Actually someone touched on this earlier, if the citizens of Strat were not purged how many more undead would have risen to destroy the Alliance BEFORE they were able to flee across the sea to join the night elves and horde in fighting the legion? Remember the humans were having enough trouble with undead before the plagues reached their cities.

The Infinite Dragonflight seems to be mucking with anything that would enable Azeroth to survive the Legion's invasion. The question is why? I don't see what they have to gain from serving the legion directly so where is their motivation, what do they have to gain other than a power vacuum to exploit. Of course I could be wrong and they could all be part of the grand alliance of evil.

Have prot warriors been left behind? {WoW}

Mar 13th 2008 4:22PM The question isn't whether skilled tanks can or can not tank heroics like SH. The question isn't whether paladins should or shouldn't be Raid Boss MTs. The question is whether warriors are being asked to be held to a higher standard disproportionate to the other classes for the SAME content. We have established that the other tanks can tank Raid bosses WITHOUT requiring specific class mixtures. We have established that the other tanks can tank 5mans which normally require CC or more discipline without either of those as well. The question remains would you take a warrior of equivalent skill and gear into those very same dungeons with the EXACT same party setup and attitude toward CC and aggro?

In the world of TBC I see a greater percentage of bad and mediocre players. I don't know why maybe it is because there is a huge population that either overgears the content (making it trivial) or doesn't run their first real instance till they are lvl 70? So saying only run 5mans/heroics with skilled players or guildies leaves out so much of the social mixing that makes WoW what it is for me.

Have prot warriors been left behind? {WoW}

Mar 13th 2008 3:50PM
Ok first a disclaimer, I like pallies and druid tanks, you don't need nerfs. You can tank for me anytime, but I want a larger population of VIABLE 5man/heroic tanks as a whole.

I heal as a blueberry, I like it, its relaxing. But I played rogue and warrior pre-BC, CC and focus fire is second nature to me. I watch people in 5 mans learn that sloppy pulling, lack of situational awareness, and splitting dps will NOT result in a wipe as long as you have a pally or druid tanking (usually). Then I watch these same people get into Kara, SSC, TK and SSC lacking the necessary skills to contribute. You thought it was bad in MC when tanks had to tell DPS wait for 3 sunders? I have seen dps time and time again start FULL dps as the mobs are running to the group after the pull assuming the tank will pick them up and save them.

Warriors need a fix, they need it now and they need it bad (in such a way that wouldnt make CC or other tanks non-viable). They should be able to tank 5 mans and heroics irregardless of superior gear. No one should be penalized for having better gear. And frankly I am tired of sitting around LFG waiting for a tank because blizzard makes warriors tanking 5-mans/heroics dependent on party mixture.

What I mean is I can take 3 yahoos and a pally into a heroic and live but need 4 SKILLED players and proper CC if the warrior tanks.

To sum up my opinion... NO CLASS played by a skilled player should ever have to beg for or justify a spot in a 5 man, a heroic, or a raid. (based on role need).

Forum post of the Day: Tank shortage {WoW}

Mar 7th 2008 11:20AM @Goosesausage

Agreed... I played Fury Warrior Pre-BC, I was constantly tanking Scholo and Strat for fun when I wasn't raiding. People didn't ask if you were prot, they just asked if you could tank. I see a huge decrease in Pugs from the old world. It makes me sad because I like having the option to run heroics or 5mans at my discretion. They need to fix the threat mechanism for warriors so those that want to tank can tank. Operative word: Want

However I also see a difference in the people who play now. Most of the people I run into never played WoW before the expansion. They don't know what it was like running Scholo for the 100th (almost literally) time, they seem to tire of things after 2 or 3 runs. Once upon a time, Pugs were for building up your social network, making contacts with other guilds, discovering who the good players are. With the death of Pugs the World of Warcraft becomes a little smaller. In TBC it feels like people outside your guild don't exist because you don't interact with them most of the time.

I pug (on my terms) to find good players, if you are bad you go on my list of 'Don't group with' and I move on...