Dec 6th 2011 4:16PM I've seen some people making comparisons between this situation and stuff like the exploits on Atramedes or the saronite bomb debacle. This really is nowhere near the scale of those from a gameplay standpoint. Yeah, the single-encounter exploits might have led to an emergency mobilization of the World First Semantic Regulatory Brigade, but in the end they wouldn't have ended up getting more than a single boss's worth of loot (directly, at least). This, on the other hand, is more like concentrating half a year of raiding and its constituent drops (at the extreme end) into a single week--the end results are far, far more damaging and unbalancing.
In light of that, I think the punishment was fair. There really is no valid excuse anybody who did it would have since it's so blatantly contrary to how raiding has always worked.
Nov 28th 2011 12:26AM I feel the same way. Auras are a huge hallmark of the class.
Nov 4th 2011 5:55PM Man, we finally got rid of those viscous sharks in Stormwind harbor only for the roosters to congeal. Wildlife can't catch a break, it seems.
Nov 4th 2011 4:53PM If similar mechanics were enough to warrant a (successful) lawsuit, the video game industry would've imploded decades ago.
....more so than it did, that is.
Nov 2nd 2011 6:17PM I'm assuming these were collected from the entire pool of characters. It'd be interesting to see the results when they're pared down to just max-level characters, or at least ones above 20 or 30 or so that would filter out most of the joke/throwaway/social alt characters. I guess that'd still catch most of the DKs, who in my eyes unquestionably fared the worst on this list, though.
Oct 31st 2011 10:24PM That's my preliminary gripe about it too. Even if it didn't require a reagent and it only took a couple seconds of cast time or whatever, being expected to shuffle points around on a per-encounter basis is going to become a gigantic, tedious pain in the ass very quickly.
Oct 27th 2011 1:52AM Also, Horde paladins and Alliance shamans!
Oct 21st 2011 4:20PM Quick, everyone pass judgement before we know too much!
Oct 21st 2011 3:40PM Seeing that the talent system is going to be redesigned again isn't tremendously surprising. I always felt like their stated goals for this go-around's incarnation weren't feasible to begin with, and I hadn't even thought about its potential scalability issues until someone mentioned it a few days ago.