Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Fold
  • Member Since Dec 19th, 2007

Are you Fold? If So, Login Here.

BlogComments
WoW17 Comments
Massively3 Comments

Recent Comments:

Encrypted Text: Raiding as a Rogue, Part II {WoW}

Mar 12th 2008 5:59PM @kidsmoke: if you're really competitive as ShS in raids, your fellow DPSers are undergeared, not very good, slacking off, or some combination of those. Compare the builds in a DPS spreadsheet like you can find on Elitist Jerks, your anecdotal personal testimony is worse than useless, it's misleading.

@Mihn: Nerves of Steel is a pretty bad choice for an exclusive raid build. Boss AOE fears your raid, including your tank and you resist it? Now the boss is on you, one-shot goodbye!

Encrypted Text: Raiding as a Rogue, Part II {WoW}

Mar 12th 2008 5:59PM @kidsmoke: if you're really competitive as ShS in raids, your fellow DPSers are undergeared, not very good, slacking off, or some combination of those. Compare the builds in a DPS spreadsheet like you can find on Elitist Jerks, your anecdotal personal testimony is worse than useless, it's misleading.

@Mihn: Nerves of Steel is a pretty bad choice for an exclusive raid build. Boss AOE fears your raid, including your tank and you resist it? Now the boss is on you, one-shot goodbye!

Encrypted Text: Raiding as a Rogue, Part II {WoW}

Mar 12th 2008 5:36PM Pretty good writeup overall, but rogues trying to raid as Hemo should note that Hemo builds pretty much suck without at least 11 points in Assassination to pick up Relentless Strikes. The so called "tri-spec" (something like 11/27/22) is still the best Hemo DPS, but the DPS you're adding to the raid is arguably equal to or less than what you're giving up personally by not being Combat. Another good link is the Hemo Point of Inflection thread on EJ.

GDC08: Live from Rob Pardo talks about Blizzard's approach to MMOs {WoW}

Feb 20th 2008 3:55PM Great info in this writeup, thank you.

Just wanted to comment on the Maps section. For BG's in WoW, they're taking the "Number of maps -- more is not better! More maps means players will never get the feel for any map" to an absurd extreme.

We've been playing the same maps over and over again for years now, they've developed some fun rulesets with AB and WSG and I think it would add a lot of fun to the game if we had multiple maps to play CTF or Assault on.

New Sunwell details from Swedish mag Level {WoW}

Dec 20th 2007 1:31PM They use "dungeons" in the plural form, and since they want the 5 man open to casuals I seriously doubt the faction requirements will be present anywhere except the raid dungeon. I'd be interested in finding out what the key requirements are for the new 25 man. Kill Illidan?

And they better have some serious changes in line for the Arena and "e-sport acceptance" unless they want their tournaments dominated by only a couple of the nine available classes.

The Guardian asks: without sci-fi or fantasy, where would MMOGs go? {Massively}

Dec 20th 2007 12:22PM This would be the opposite of what you're asking, but I think a Shadowrun MMO could be very successful. It's not Sci-Fi or Fantasy, but an awesome mix of the two. MMO's are about chances for heroism and adventure. You're just not going to find that unless the environment is fantastic, in a manner of speaking.

Encrypted Text: Upcoming Rogue changes {WoW}

Dec 19th 2007 7:01PM I agree with you Zhalseran, and hopefully they're not done tweaking Sub yet. My simple suggestion, which is also easy to implement, is to move Mace Spec to the Sub tree.

This will give heavy Sub some extra control to make up for the loss of sustained damage and/or energy starvation typical of Sub. To me, control over the opponent truly defines the Sub tree, and Mace Spec is ultimately about control.

There's no reason why one of our very best PVP talents should be stuck at the 20+ tier of our PVE tree.

Game developer says WoW is wearing thin {WoW}

Dec 19th 2007 1:47PM You make some interesting points kenney, it almost amounts to a pseudo-monopolizing of the MMO market since Blizzard has so many more resources and a huge captive playerbase (so to speak). Not only does a competitor have to create an incredible game that's accessible to many people based on both level of difficulty and system spec, they have to quickly develop a playerbase so that the game offers both a sufficient gameplay experience and a sufficient social experience.

Game developer says WoW is wearing thin {WoW}

Dec 19th 2007 1:41PM Your first paragraph here is pretty much my entire point. Do people even consider that the converse of their opinion may be true, and that the same arguments they're using to prove their point actually undermine them because they're not working from any real data?

The real question here is how do you truly measure the decline of a game as popular as WoW? Countless hours invested in characters means that even if people aren't happy with the game, they're not in a rush to cancel their accounts.

Game developer says WoW is wearing thin {WoW}

Dec 19th 2007 12:49PM Couple of things here:

It seems like everyone just dismisses the negative noise that's all over the forums in various forms, because they contend that it's a very vocal minority. My question is, the proverbial flip side of the coin, how do you prove the continued popularity? Just based on continued revenue figures, or because your friends say they still like the game? Point being, both methods are completely non-scientific and are nothing more than speculation.

Furthermore, I would argue that subscription figures for a game as popular as WoW is a horrible metric for evaluating it's continued popularity or draw from its existing players. I went from playing 25-35 hours a week to just a few now, even though my subscription is still active and I have no plans to cancel. It doesn't mean the game is still fun for me, because it isn't in most cases. I bet quite a few people who aren't on the official forums complaining about this or that would agree with me.