Mar 27th 2012 2:25PM This system however only pertains to LFR. Custom made groups for regular or heroic dungeons and raids will still be able to give you sub-optimal item pieces at their discretion.
Personally, I still prefer this valour system of augmentation over gear. For example: assume we're in Tier 15 and I already have my 4-piece T14 set. However, I've been having terrible luck with rolls in my 10-man raid group and haven't won anything. Currently, I'd have to buy a piece from the VP vendor and break my set bonus. Now, I'll be able to augment the ilevel of my pieces and make them more powerful without having to sacrifice the tier set bonuses while I wait and pray for a new tier piece to drop. That sounds far more attractive to me.
Mar 27th 2012 2:01PM See, I feel the exact opposite of you, Zachwbrandon.
Entry-level Heroic dungeons are supposed to be closer to Wrath-level in difficulty. This will allow players to get their initial raid-ready gear fairly easily (and don't forget about rep faction loot!). After that, every tier of this expansion will come with a LFR version allowing for people to easily gain access to boss attempts. With the inclusion of LFR at every tier in conjunction with easier heroics, there really isn't a need for a full set of VP vendor gear. Once we get into the second tier of the expansion, when you're not having luck winning an item for a slot you can use your VP to augment its ilevel, allowing you to fill a needed gap.
Now, as far as random loot goes - it's always been a loot fairy. In my guild's DS Raid, we've been getting nothing but cloth and Paladin/Worlock/Priest tokens for weeks and no one needs them. Random will always be random. For LFR though, this new system they're introducing is superior. In theory, it allows a chance for every person in the raid to get a drop that is guaranteed to be for them. Currently a set number of pieces drop independent of the classes and rolls that are in attendance. Now, a number of people who exceed a roll threshold will win a piece that *is* equip-able.
Mar 25th 2012 2:37PM Currently, only account-wide pets are slated for MoP. They're still working on account-wide achievements, and if they can refine the pet system and make it perfect it'll some day be carried over to mounts (and maybe heirlooms!).
Dec 21st 2011 12:52PM Happy Winter Veil~!
Dec 19th 2011 7:27PM Happy Winter Veil everyone!
Dec 19th 2011 7:26PM Happy Winter Veil!
Dec 18th 2011 11:14PM From what I could see, TOR has two end-game "raids" (called Operations). The first is called The Eternity Vault with 5 encounters and the second is called Hutt Hospitality with 1 encounter. So, as far as I can tell TOR's current PVE end game has 6 encounters.
Personally, I feel this is pretty lackluster for any MMO that wants to make real in-roads into WoW's dominance. An MMO thrives on it's end-game content, not its leveling content. It seems to me that Bioware has put a lot of effort into the latter. A stellar leveling experience is great for your first or second toon, but once you roll your third or fourth the majority just want to rush to end level. Already a vocal minority of players complain about the amount of end-game content WoW has available. Of course, this could all be moot if TOR is able to release end-game faster than WoW can over the long-term, but that's not an assumption we can make just yet.
I think we'll see TOR fall victim to the same issues that plagued a lot of high-profile MMOs over the last couple years: people will rush to it in droves because it's new and shiny, realize that the grass isn't always greener, and come back to WoW. This will rinse and repeat when the next big MMO comes out. Truthfully though, we won't know what fate will befall TOR for another six months to a year.
Dec 18th 2011 5:46PM Happy Winter Veil from Nova Scotia!
Dec 18th 2011 5:44PM Happy Winter Veil from Nova Scotia!
Dec 17th 2011 9:50AM Happy Winter Veil from Nova Scotia!