Dec 16th 2011 5:03PM Happy Winter Veil from Nova Scotia!
Dec 16th 2011 10:14AM Happy Winter Veil from Nova Scotia!
Dec 15th 2011 5:04PM Happy Winter Veil from Nova Scotia! :D
Dec 12th 2011 12:04PM @Skyrei
That was the core of the LFR loot-gate, and has since been fixed. Regardless if you roll or not, your first run every week will lock you out of looting on all subsequent runs.
Dec 12th 2011 11:44AM I'm the lone officer of a small and intimate casual guild. Me and our GM/RL dealt with our own exodus at the beginning of Cataclysm where we lost 6/10 of our core raiders. That took us six months to recover from. Granted, the situation wasn't nearly as insidious as Exodus'. From my experiences, strong leadership will be required to move forward, so I would recommend the following:
1) Remove the alts of the defecting members. I'm completely fine with people leave a guild, but only as long as it's all above the board. The situation you're in is anything but. These alts have the potential to become a cancer, and generally such disregard for the guild and its members shouldn't be tolerated.
2) Find out the reason for the departures. Obviously, there was something wrong with the guild for so many people to leave. Fix what you can without compromising your core values. Leadership, loot, and organizational structures can be easily changed. However, don't become a guild you aren't. If people want a hardcore guild, don't become one just because they want it. Reaffirm to the remaining members what type of guild are you.
3) Engage the remaining members and make smart choices. Moving forward, you're going to need a strong group to get through this. By allowing people to help out (even in small amounts), you're going to give those who remain a real sense of ownership and pride in their guild. Also, when recruiting you have to be discerning. Given the situation you may want to bolster your numbers quickly, but then you risk repeating of everything that's already happened. Take your time to pick people who mesh well and share your guild's values. In the end, you'll be happy you took the time!
While this situation is terrible, it can become a great opportunity for you! Fix the nagging issues your guild has, recruit people who genuinely want what your guild has to offer, and create a strong tight-knit group. You'll become a stronger and wiser guild because of all of this. I wish you the best of luck! :)
Nov 23rd 2011 5:53PM I still think it's on track for a late spring or early summer release. Blizzard is usually a few builds ahead of whatever they show us. As Bashiok said, some things in the calculator is already listed as a failed experiment, and they're already working on something else.
Also, the different aspects of the expansion can be all be at different stages of completion, just like certain classes will be more fleshed out compared to others. The most time consuming aspect of an expansion are the art assets, which they would have started working on a long time ago; they should already be in a near-beta state. System changes like talents will be farther behind they are heavily reliant on player feedback. However, once they get enough feedback it shouldn't take them long to make the adjustment needed and move onto a beta state for player testing.
Nov 16th 2011 4:42PM You are locked out of loot once you kill the boss for the first time in a week, regardless if you roll on anything. So, if no cloth or intellect gear drops for you on that first kill, you won't get another gear opportunity until next week.
Nov 8th 2011 11:03PM MikeLive, I don't believe they ever confirmed Heart of the Swarm for a 2012 release.
Oct 28th 2011 12:02AM Thrown weapons are simply being removed from the game. Any move that requires you to throw a weapon will have you throw your main hand weapon now instead.