Feb 28th 2012 7:31PM @aristokrat
Just because a game is a franchise "reboot" does not mean that you shouldn't compare and contrast it with the previous games. Take the new DMC, for example - Yes, it is a complete franchise reboot, but that doesn't mean that it should not be compared with its predecessors. In the end, the majority of people who buy or don't buy DMC will most likely have had some amount of experience with the previous titles, and that may or may not affect their enjoyment of the new game.
By using a established franchise, such as SSX or DMC, the developer is accepting (and even encouraging) a certain set of expectations. If they didn't want those expectations, the game would have been named something else.
Feb 28th 2012 6:06PM It may just be me, but it seems like this review was written by someone that isn't all that familiar with the rest of the series. I could be misreading it, of course, but taking the characters into question that have been in pretty much every iteration of the franchise stands out as a clue to that fact.
From what I can tell of demo, the vibe I get places this game halfway between the excitement of SSX Tricky and the realism of SSX3, but I wont know for sure until I get some handsome time on the full title.
Feb 28th 2012 11:48AM @(Unverified)
Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!
Feb 27th 2012 3:57PM @linzhanb
Red: "My, what an awkward comment system you have, grandma."
BigBadWolf: "The better to spam you with, my dear."
Feb 17th 2012 10:56PM "It is sad that we are forced to make staff cutbacks affecting employees."
As opposed to the staff cutbacks that don't affect employees?
Jan 24th 2012 2:42PM @Vcize
Lets not forget that Microsoft established the revolutionary external HD-DVD drives that... oh wait, nevermind.
Jan 12th 2012 4:14PM @Gazpacho
Oh yes, I am quite aware of GW2... oh yes.... ^_^ My wife and I got some great hands on time at SDCC last year. I applaud GW2 and to a lesser extent Vindictus and Tera for trying out new things in the MMO genre (in the latter cases, the action focused MMO).
In the system I envision, there would be two types of "big bosses" - Dynamic and Event driven. Dynamic would be large monsters that are seeded as "elites" and, by killing players and other monsters, level up themselves. It wouldnt take long for one monster to reach the top of the food chain, so to speak, and be the Big Bad that everyone wants to take down.
The other type, Event driven, would be GM spawned and controlled, much like the world events they have at the end of betas.
This is all entirely hypothetical, of course, and would require playtesting to get the system right, but I honestly think having more dynamic content is a large part of the next MMO evolution.
Jan 10th 2012 3:57PM @Chokaa
That isnt at all what Im talking about. Increased spawn timers dont really solve the issue, they just frustrate the player.
What Im talking about is more of an... ecosystem. Lets say you decide to slay all the goblins in the area. Well, now youve earned the title of Goblin Slayer, because you managed to single handedly run them out of the town, and its going to take awhile for the goblins to build up the courage to resettle the area. But in that time, the gnolls have settled in, in order to take advantage of the resources the goblins no longer are scavenging, and your fellow player managed to drive them out, gaining the title of Gnoll Bane. But now the ogres that were using goblins and gnolls as slave labor are pissed, so they push in...
Basically, what I am advocating is a dynamic story, less tied to specific "OMG you are the chosen one!" scripted moments, and more geared to allowing people the play out their characters in a shared world. Think Skyrim style sandbox play, but on a multiplayer scale. Of course, this is just a dream of mine, but some day they will do it and I will be completely delighted.
Jan 10th 2012 2:19PM @Eternauta
Saying Minecraft is overrated is much the same as saying Legos are overrated. It is a construction set, and you get out of it exactly what you put into it. I play the hell out of Minecraft when I have the time, because I love to build things that are persistent - when I make changes the the world, they stay changed, and the other players on my server get to see the impact that I have made to the environment, be it building a castle or digging a new mine shaft.
Its the one thing that I wish MMOs had - The ability for an individual to make a significant impact to their world. As it stands, you can slay the dragon, but that sucker is gonna respawn in 5 minutes (or appear in a separate instance) so the next player can be the vanquishing hero as well, because otherwise it wouldn't be fair. This is the "elephant in the room" that MMO developers have to work around, and the day that someone figures out a system that is fair but diverse, that is when the true "next generation" of MMOs will begin.