Jun 24th 2008 11:30AM Marcie, thank you for your awesome column, I have been following it for quite some time, and it has definitely helped me improve my game as well as analyze the other healers I play with.
I think meters are extremely useful in post fight analysis. While I agree that it is probably more prudent not to compare from one class to the other, I have found that what I can compare is each players' position relative to the others on the meter for a given fight. Taking into account what kind of healing the fight requires I have a decent idea of where to expect the healers I play with to dial in. When I am pleasantly surprised by someone's big jump in rank, I take a closer look at what they did for that fight. I generally also use the meters after every fight to:
1. Assess whether I am healing at the level I feel I should be at.
2. Make sure the rest of the healers are each carrying their weight.
I also wanted to point out that I have found that play style is really the thing that has the greatest effect on healing output. There are people who while being undergeared can consistently and easily outheal some of the other healers simply because they are better players.
Lastly @ Daddywarbuck if one healer puts out 44% of raid healing and the other only does 17%. Even if no one died, there is something very wrong with this picture and the second player is in error. Healers should never be healing just enough, they need to be proactively casting and react quickly to the situation. Also, no healer should rely on the other healers to put out much more healing than anyone else, this leads to problematic situations where the big healer gets stretched too thin. In a situation with such a large healing discrepancy, the 44% healer is probably stretched to the limit, which is not very prudent if a large amount of burst dmg goes out. (as the other healers expect this person to do most of the healing) I always play like no one else is casting on my target, and if I see them get healed before my cast goes off, I cancel my spell and move on to the next player. I expect my fellow healers to play the same way. It establishes a kind of redundency which leads to fewer lost lives and more dead bosses.
May 1st 2008 4:48PM I was an ele shammy until my guild started hitting 25 man content, then I swapped over to resto so my ele gear is decent. Be that as it may I strongly recommend that resto shammies pick up all possible elemental gear that they can (blues and up) because the extra spell crit etc. can be extremely useful. I have something like 800 dmg in my ele gear but also have 25% crit, which is a big improvement over the 10% crit and equivalent spell dmg I get from my healing gear.
Also for those that have time to pvp, the elemental pvp 4 piece set bonus comes in extremely handy, as it gives 50% resistance to spell pushback so you don't need ES and can use mana shield instead. I find for most of my dialy quest grind the biggest problem I have is mana, so I use water shield and mana spring with wrath of air. Most likely, my mana issues come from using my shocks in between LB spam.
Mar 20th 2008 10:05AM This translation is correct. I would know because I am a native speaker.
Jan 22nd 2008 1:44PM Tim,
I know that X-perl has this feature, and it is incredibly useful for PvP healing and fights where the raid is spread out. I am currently using X-perl and while I don't think it has as in depth of a functionality it tells you who is in range, who has debuffs you can dispell and (obviously) who is losing hp. For me, it is all I seem to need to heal in 25 mans.
Although if someone has experience with both grid and x-perl, I'd love to hear their thoughts.
Lastly, tanks for the great post, will be bookmarked, in case I ever take the time to set up a new raid UI.