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  • dlar3
  • Member Since Dec 19th, 2007

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Recent Comments:

BlizzCon 2010: July in Las Vegas [Updated x5] {WoW}

Nov 12th 2009 7:08PM You're kidding, right? You don't think Blizzard can afford to bus out a load of people and pay for the hotel rooms? That additional cost would be a drop in the bucket. Being in Vegas won't negatively affect in any way the amount of Blizzard team members or quality of service. In fact, the quality/availability/cost of lodging, flights, food, and entertainment should all be improved.

Enter to win your own Creative WoW Wireless headset {WoW}

Oct 28th 2009 6:09PM Count me in.

Arcane Brilliance: The changing face of Frost {WoW}

Oct 24th 2009 11:51PM The way I read it is that just your water elementals freeze ability is lost by the glyph, not your slowing effects.

Arcane Brilliance: The changing face of Frost {WoW}

Oct 24th 2009 11:49PM I will most likely give the perma pet a shot at BG's too. People who say you have to do something or you suck are idiots. In theory crafting, yeah without the glyph might be better, but so what?! In theory communism works. In a battleground things aren't always timed for when your ability is not on cooldown. I personally feel that the perma pet will work great in battlegrounds, but the CC ability without the glyph will still be better for arena. Only time will tell.

Enter to win a wireless headset from Creative and {WoW}

Oct 21st 2009 6:02PM I'm rollin' need on this one.

The Queue: There's more than one way to skin a worgen {WoW}

Oct 19th 2009 7:36PM You are confused, Chamual. Simple does not equal less challenges. Simple equals mechanics that allow new expansions and more content faster. I'll pass on the "challenges" of theory crafting and take more content any day. My life is challenging enough with work and family without my video game being a challenge also. Maybe you should take a look at your life, Chamual.

Enter to win a Creative WoW headset from and Creative {WoW}

Oct 14th 2009 4:42PM This is my comment. There are many like it...

Ghostcrawler: Haste-y DoTs and HoTs for Priests {WoW}

Oct 7th 2009 6:57PM The "it will cost more mana" argument is a poor argument. It currently costs x mana for x damage (or healing). That value will not change. Technically the cost will not change, you will just use it faster. Speaking from a leveling point of view, if you chain pull, you'll still take down the same amount of mobs before going OOM. You'll just go OOM sooner. I don't see a downside to this as long as the individual player can choose if and how much haste they want to stack, as they currently do.