May 14th 2010 9:56AM I used to be in a similar situation. I am the GM of my guild. My wife didn't like WoW because I spent all my free time at home playing or dealing with guild issues. It nearly wrecked our marriage. So for a few months I swore off WoW at home... which led to me playing at work. Needless to say my productivity there went down, and thus found myself in a similar situation as the subject above.
After several months, my wife and I arrived at a compromise. I would have designated nights where I will play WoW (i.e. raiding uninterrupted), and the other nights she is first priority. I've also endeavored to educate my wife about WoW's social side. She understands it's now more than just pushing buttons and fantasy, it's about teamwork and comraderie, and escaping everyday stresses to have fun with friends. She now encourages my designated raid nights since she understands that everyone needs a hobby, and that she now knows personally some of our RL friends are also in the guild (and we spend RL time with them as well).
I still play at work during breaks ( AH, dailies, but no instances), but I find I don't *need* to play at work anymore. I've also delegated most of the running of the guild to the officers via rules changes. Now I just deal with guild business when it's necessary for an executive decision, and that's most often held either via offline forums or even a phone call.
I still play wow on non-designated nights when the wife has something else to do, but she's still #1, work's #2, and fun is #3.
Mar 22nd 2010 12:10PM I work every day from 8 a.m. to 5 p.m.
I am the GM of my guild. I play 3-4 nights a week, 2-3 of those are spent raiding ICC for 2-4 hours. The rest of my time online is spent doing dailies, randoms, or playing the Auction House. Total time online last week was around 16-18 hours.
I have over 17k gold, and it grows by 1k every week if I don't buy anything. I've been as high as 23k.
The "I'm casual so I *need* to buy gold" argument is so full of elekk dung.
Jan 28th 2010 10:18AM Tanks that gear purely stamina annoy me. I've seen too many tanks throw Solid Majestic Zircon (30 stam) in every single slot, then wonder what happened when they get parry-gibbed due to lack of expertise.
Most of my gear is gemmed with a mix of SMJ's, 10hit/15stam, and 10exp/15stam. I focus mainly on expertise and supplement it with Rhinolicious Wyrmsteak to get to 26 expertise if I'm not there. Expertise is both a threat (mob doesn't dodge so you hit more) and mitigation (you don't get parry hasted hits from the boss) stat. It should not be ignored.
Gem/Gear/Specs are good starting points, but the mark of a good tank is Situational Awareness.
I play a tank as my main ( Gnimtrov on Bronzebeard US), and have grouped with tanks on my alts that left me banging my head on the keyboard because of a lack of situational awareness. It's always best to plan one pull ahead for trash, knowing where the next trash group is and how to manipulate them into the current fight when it gets to near over. A good tank will also know how to tank the boss, what abilities he will use, and how to counter them.
It's one thing to go in and press 1-2-3-4 and get loot (pretty much what current heroics are right now), but it's another to pick up that third raid trash pull that unexpectedly added, hit shield wall and challenging shout, get it under control with a few AOE moves and tab-sunder/slam/revenge/hs, then have the group go "WOW" at the end while looting the pile of enemy bodies.
Jan 20th 2010 3:04PM Being a tank, I often have to wait longer for the AFK DPS than I do for the queue to pop.
C'mon DPS, you've waited for a dungeon, but then you forget to check a box to let you hear the dungeon pop while you play Minesweeper?
Jan 15th 2010 10:13AM Having a geared warrior tank and a relatively fresh paladin tank (was going to heal, but tanks get groups, and I just have a tanking mentality), I now see the difference in the two classes, and I have experienced the prejudice against "new" characters.
When I'm on my warrior, I do one or two easy pulls to gauge my healer and my dps. Usually the don't try to pull off me because they see my gear. Nor can they hold threat if they do actively try to pull off me (testing me, it's happened) because I'm quick with the taunt. That said, once I feel the healer can hold through 2 pulls, I start chaining.
On my paladin, I've had healers and dps bail as soon as they inspected me. That's fine because I'm a tank. Instance are easy for me to get and I'll eventually get people who don't pre-judge ability based on gear. It's a bit easier to actively pull off my paladin, but I've held threat on 5k dps folks. In his case, if a melee dps (usually a warrior or DK) actively pulls off me (pretty easy to tell), I let them tank. Often when that happens, I get derogatory comments at the end about my tanking ability. I just reply with "you spank it, you tank it."
Once again, with regard to new tanks, give them a break. Slow down a bit on the DPS. There's no race to fly through the instance, so let them learn on the job a bit. If you have a tank, give them some advice. More often than not, they are looking for help. The tank you help may tank for you again when he's 5p T9. The tank you hurt my /ignore you, making your future waits even longer.
Nov 9th 2009 3:06PM Don't call the "tax" a "tax" because it's not. Call it "raid rewards" or something less... scary. :)
Sep 24th 2009 12:03PM Thursday, Sept. 3rd? Does that mean this is over?
Sep 8th 2009 11:32AM Similar thing happened long ago (pre-Wrath) in a guild I used to be in:
We were in Zul'Aman, and the spellpower mace dropped. In those times, spellpower weapons were ideal for paladin tanks. Our guild rules were "Main use roll," with the raid leader having final authority (even over officers/guild leader).
The tankadin rolled, and the guild leader (holy pally) rolled. Tankadin won the roll fair and square, so the raid leader gave to him. The guild leader right then and there threw a hissy-fit in /o, saying it's a better use for a holy pally (it was incremental upgrade for him, but a large upgrade for our tankadin). This led to the raid leader /gquitting, followed by most of the officers both during and after the raid as the GL kept ranting.
We formed another guild, and now we have a loot rule system that's pretty darned fair (even PUGs like it). Also, raid leader has final authority. It's worked out pretty well over the past year.
Apr 28th 2009 10:41AM Two words:
I know it would take a complete overhaul of the game engine, but it would create very interesting situations for PVP.
Then again, it could be abused by others to block entrance to instances and whatnot.
On the more realistic requests:
Armor Dye would be wonderful. I enjoyed it in DAOC and I'm sure it would be a HUGE hit in WoW. It would give Alchemists something else to do.
For that matter, give Jewelcrafters the ability to make decorative gems. Think "large purple shoulder gem" or "Large red chest gem."
Essentially, ways to customize our characters beyond the barber shop.
And count me in for the "eject button" for flight paths. One could always hop off their horse transport in DAOC, so why not eject from a flight path.
Mar 6th 2009 11:50AM I agree BC was stagnant because guilds could easily run 10-man content but not 25. There was no need for "casuals" to try to scrape together 25's if they could buy nifty neato Sunwell level gear from 3-6 weeks of Naxx/Heroic farming.
I'm also in favor of a "trade-up" system, however I think 5 is a bit low. Make it 10. That way one full Naxx10 clear would only receive the equivalent of about 1.5 valor badges.
One should not be able to run one heroic daily to get the equivalent of a Valor badge. Two to three heroics would be about right.