Mar 29th 2012 4:13PM While I would like it I think it would unbalance the racial representatives a lot.
take Dwarves for instance, they are mostly Bronzebeards in lore, the other 2 races only recently returned to Ironforge.
yet I feel a lot of players would prefer the tatooed Wildhammer or the Red eyed Dark Iron over the more bland Bronzebeards.
This especially goes for sub-races that really look different like Taunka, Broken Draenei, Undead Elves or Forest Trolls.
And what about races that don't have visually different subraces like Humans, Night Elves or Worgen?
Mar 27th 2012 12:15PM @Micksel
Oak: This isn't the time to use that.
see wut I did dur?
Mar 24th 2012 7:33AM I just assumed she fell off a dock or her boat sunk or something normal like that.
Mar 21st 2012 6:21PM It's real funny though, my sister has a friend who's named Lilian Voss for real :)
Mar 21st 2012 5:32PM The atmosphere always made Scholo my favorite dungeon. the plaguelands always had that atmosphere of fighting a hopeless war against a ruthless enemy you can't even get near to (I mean back in Vanilla when the LK was still an untouchable overlord so far away with damn strong minions to throw at you)
and I'm very interested in how the Scourge (or what's left of it) will develop. I do hope we'll get some insight in how Bolvar turns out as the Lich King.
Mar 19th 2012 8:01PM Oh I liked Vashj'ir, it totally took me on that discovery trip and I had no clue where in the ocean I was. I didn't have trouble with the 3d environment at all, I found it useful (and I played a rogue the first time)
Uldum however, no all thanks to Harrison
Mar 19th 2012 1:36PM How are they going to make us get back in the world in MoP? and does this just apply to Pandaria or the other continents aswell?
Mar 16th 2012 8:08PM Thanks so much for not just mentioning the US timezones
Mar 15th 2012 5:11PM Its a Medieval fantasy world, its not unthinkable that the map is just wrong on the size of the lands.
just look at old maps of the world, they often show the land quite distorted in shape and size from the maps we use now.
Mar 14th 2012 4:26PM What I know about animation and rigging (which is not much) is that in order to use a rig on a character you need a slim row of polygons on either side of the joint.
now if they want a new set of bones for the monk animations a new model with more polygons might not be that strange after all.