Mar 20th 2010 8:14AM Well - Maw of Oblivion...
In case you don't know :
Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20
Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70
Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80
Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90
Pandaria - 1 to 10
Hiji - 10 to 20
Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100
Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100
K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
Dec 13th 2009 7:49AM I was responsible for the social media management policy at a large company - I got a promotion and am now in charge of our e-channels in general.
We ran moderation, and developed community policing systems (ie. encouraged people to comment on other peoples posts if they had an alternative view). The fact is that people with an axe to grind will grind it, people who haven't don't. The problem is that this creates a record of dissatisfaction that others read and take as a fact.
The solution that we implemented was to implement a time bound on the material created. A discussion had a certain persistence, then it went away. This prevented people from posting to manipulate the long term perception of the community and drove discussions on topic.
This worked for us - it would work for blizzard too. Legitimate feedback is gathered, trolling fades to a memory.
Aug 22nd 2009 5:35AM I sort of feel sad about the loss of the complex and interest of calculating stats, but to be fair the game should be about the skill that you bring to the actual interaction - what you do with your character rather than the clothes that you put it in.
My worry is that they have made that very easy mode as well - simple rotations, or in the case of mages no rotation... No use of specialist skills or debuffs... sigh...
May 13th 2009 11:16AM The striking figures are 13% for pallies and 7% each for 'locks and roogiiies.
I suppose the thing is that you have healin pallies, tanking pallies and killing pallies (bandaid, tincan and butter knife specs) and so there are really three classes in there, but I wonder if it was so smart of Blizz to make a class (or two classes with Druids) that can do everything that the game needs doing.
Take the player not the class? Hmm....
Dec 28th 2008 5:31PM And you have considered diminishing returns for armour in what way ?
Oct 20th 2008 10:14AM There was a queue of almost a minute on my server last night, and when I got on there were several things that I didn't like much, and I've also got a nasty rash...
So, I am going to burn myself alive and then saw bits off my body (still quivering with pain) and post them to Blizzard in protest.
Then, and only then, will I be truly happy.
Oct 1st 2008 10:18AM I've never managed to get in there - how did you do it!
Great to see an old friend having fun.
Sep 9th 2008 10:18AM remember how bugged SSC was though...
And how impossible Maggie was.
Really we had Kara and Gruul for an age...
Jul 2nd 2008 6:01PM Its all about having proper raiding for 10 man guilds. Having it on a long raid timer allows people to clear some bosses (say up to Aran) and then have a crack at the prince later in the week.
I think that the loot is great, you can gear up your alts and the badges keep people with no alt interested in coming along with you.
If you want more badges run ZA, run heroics. Run Gruul.
The big problem is that 10 man progression is broke due to the jump between Kara and ZA: if there was an intermediate instance as big as Kara with 10 bosses in it that droped iLevel 130 ish loot then we would not have any issues...
Jan 15th 2008 4:42AM I have a mage and a warrior.
I like my fire mage, but I've been unhappy with the Kara experience because I have no crowd control utility in there (apart from the odd frost nova which is a great invitation for untanked mobs to come and kill you) and I find spamming zap spells a bit dull to be honest.
The best experience I've had with my mage is in complex fights in five mans like Heroic Sethekk halls where I have to keep a sheep up dps on a kill target and protect the healers with frost novas.
I think that warriors have far more utility in terms of play - they don't do much damage (as hybrid or prot specs) but they have a lot of abilities which are extremely useful for the raid in general and excellent crowd control in terms of tanking and agro generation.