Mar 30th 2012 5:20PM And yet, I didn't get that feeling at all. I'm honestly surprised by that since I'm one of those lore junkies that pays attention to everything written and spoken. I have to admit that my brain never made the connection of "Oh Deathwing has gathered all his forces from the zones I finished earlier."
My exact thoughts on it were, truthfully, "Man, more reused models? For the final raid?!" Oh, there's Ozruk again(only bigger), there's General Vezax (and Erudax) again.
Don't get me wrong, I still enjoyed the raid but I really am getting a bit burned out on the constant reuse of art assets. By all means use it for questing and even for dungeons, but raids should always be unique and have that "WoW!" factor. It's difficult to be wowed by something you've seen 20 times before already.
Mar 13th 2012 3:32PM Too true. Naxx really had it all. I don't think I'm more proud of any boss kills than the four or five we managed in there before Burning Crusade.
The place just oozed danger, atmosphere and death. It had trash that was harder than some bosses in earlier raids, innovative boss mechanics, and Kel'Thuzad. Seeing a death knight for the first time was just....wow (before it smashed your face in).
Ulduar fans may downvote me for this, but I personally think Naxx40 was the pinnacle of raiding this game has ever (and will ever) seen. I say that also having spent the better part of fix months farming BWL.
I've said it before, but all you really need to know about Naxx40 can be learned from how you got there: one way portal. Once you were in, you weren't coming out.
Mar 10th 2012 9:42AM I honestly don't think DKP will ever become truly obsolete. Since 2004, I've heard every argument for other loot systems and against DKP, but I still keep coming back to it as my favorite.
The beauty of DKP is that it rewards a guild's long term players. Consistency, longevity, and retention are the name of the game, especially for 25 man guilds. You won't be killing HM bosses if leadership is constantly trying to fill holes in the roster. Keep the same 25 or so people around for a year? You'll make progress.
This isn't anecdotal either. I've been in my raiding guild for over four years, and they've existed for seven. We've used DKP since the very beginning and over every single expansion cycle we're top 3 on the server.
Consistency, longevity, and retention = results.
Feb 29th 2012 2:16PM 600 people lose their jobs, monthly income, ability to pay bills, and overall life stability and the people here are mostly concerned about whether the game's release date will be pushed back.
Let's keep our eyes on the ball here, those 600 people could have been any one of us. "Mostly non-development" means support staff. I'd bet a lot of support staff began just like you and me: passionate about a game they were attached to. It isn't all just about "zomg where's mah game?!"
Feb 15th 2012 5:58PM Dan, your example of SND is perfect because Blizzard realized how boring and annoying it was to constantly maintain it and baked a "refreshing" element into the Assassination tree. Likewise for Rupture and Subtlety.
Personally, I feel they should do the same for Paladins. Perhaps a high tier talent (or a glyph in MoP) that causes your full power Templar's Verdict to refresh the duration of your Inquisition. It would make single target bosses much more pleasing, but the player would still be required to put it back up for an add switch or any extended duration away from the boss. It also would allow us to use our Holy Power charges on something fun, rather than something mundane.
Feb 7th 2012 12:30PM I was wondering how long it would be before WoW Insider picked up on this. The Ironman is definitely brutal, but I love it some weird perverse way.
My character is on Wyrmrest Accord, hopefully I'll see a few new peeps there. Best of luck to all future prospective Ironmen (and women). :)
Jan 19th 2012 5:37PM @jonblaze
"We were all new players at one time"
Yes we were. But I think the sentiment behind his asinine comment of "ur bad at this game" is that there seems to be a relatively large percentage of players that never evolve from being new players. They don't take the next step, however large or marginal it may be. The characters may be 85, but the playstyle is still around 20ish.
Jan 9th 2012 2:16PM I wonder how the 64 bit client will affect people like me who have it installed on an SSD. My load times are already fast, would a 64 bit change make it even faster?
Jan 3rd 2012 9:31PM As an addendum to Boz's comment, perhaps 12a should be something regarding classes that actually *have* dispells and interrupts that never use them.
I've lost count of the number of Ret pallies who don't know what Rebuke is, or DKs that have no idea that Mind Freeze stops the casting.
I remember once running a dungeon with a Shaman healer, ret pally, rogue, and DK and I was the only one who cast a single interrupt. /mind boggle
Sep 30th 2011 2:43PM When is the ability to rename your guild going to appear?