Dec 19th 2008 1:49PM Desmo,
Then don't read about mandy's incredible life. I do think you prove the point though. You didn't have to leave a jerk comment, but you did. The sarcasam was simply rude, but had no counterpoint and didn't add anything to the discussion.
If you would like to change the course of the discussion to include the validity of the subject matter, then by all means, go ahead. Unfortunately your point was lost due to the fact that you didn't actually say anything of value.
Let me give you an example.
"Mandy... or mandy if you prefer, I can appreciate how difficult it must be to come up with a dozen different topics to cover each week and still make keep WOW Insider up to date, relevant and fresh. I find this topic to be some-what off topic though. I prefer blog entrys with hard data on how to improve my experience playing WOW, not what amounts to petty gossip, or complaining about others behavior."
See? Something like that would open up the discussion, sending it into different and interesting paths. What your post did, was simply to prove the authors main point, which is that some people are real social morons, who are incapable of being polite when nobody is watching, including the trolls on WOW Insider.
So it seems that the topic is relevant after all. I hope this has helped.
Dec 19th 2008 1:12PM AMEN!
As a resto-druid I miss atunements. A lot. With attunements you knew that the people in your raid had a bare minimum of survivability. And I am SOOOOOO tired of AOE zerg rushes through dungeons. You buffons couldn't be less geared if you were naked. You can't do pulls in Naxx your first time though the same way you could do pulls in Kara on your 100th time through. You don't have the gear for it... and I don't have the gear for it either.
I broke my No PUG rule just once since WotLK. The guy claimed to be an awsome tank. He was in a respectable raiding guild, so I assumed he knew his job. (Prot Pally) On FOUR occasions he had run up and started the next pull while I was still drinking... and by that I mean, less than half my mana pool. Die bastard... and no I'm not going to res you, since I had to run back after you wiped us... again...
So, healers can be Prima-Donna's. Thats because we get tired of fixing everybodies mistakes. Pulling too many mobs for your gear to handle? No problem, I'll just magically make my gear pump out more HPS than it can do. Standing in that cave in with your thumb up your ass? Don't worry, I'll save you. Not doing as much DPS as the boss needs? No problem, my mana pool is infinite and I can innervate AND use a whole single mana pot in this fight. People think that all they have to do is mash buttons and then the boss dies... yet somehow that green bar above their head magically never drops.
People talk about healers wanting to get a little Thanks, when we are just doing our job. OK... sure... but the first job of DPS is to NOT DIE. Dead DPS is Zero DPS. Its your job to avoid agro. Its your job to stay away from that thrashing tail and that cone of frost or out of that cloud of smoke.
Being a healer is difficult because we HAVE to pay attention to where we are standing, so we can avoid taking damage... we also have to pay attention to where 24 other people are standing, where the AOE damage is taking place, "Blink you idiot," was uttered twice last night to a mage who couldn't get out of a cave in by himself.
Thats why there are so few healers. We actually have to work for a living.
Dec 19th 2008 11:44AM They will have a chain lightning heal that comes out of the antlers for AOE healing, and every time thy moonfire, a second beam will be directed to the person in group with the lowest health but this will heal them up. It will be epic.
Nov 24th 2008 2:07PM Awww stop it guys, you're making me misty.
The last video game I can remember playing with any degree of skill was Defender on the Atari. Which made the gift of WOW on Christmas 2005 a rather silly choice. I never would have purchased it for myself. Still, I doubt I would have installed it and given it a try if I hadn't come down with a nasty case of the flu three days after Christmas.
Turned out to be a rather expensive flu, since I've been playing ever since.
I've made friends in the game, and I've brought RL friends in to play the game with me, and all of that is pretty good. But for me, my favorite part about the game is... well, the game. The lore is terribly complex and confusing, with dozens of story threads intersecting and intertwining. The tapestry is rich and beautiful. Every time I log in, I just get sucked in to this fascinating world. Running around Northrend has been an absolute blast for me. Like starting all over. No idea where to go, or what is over the next hill. The discovery has been a pleasure.
Happy Birthday World of Warcraft, may you have many more to come. I, for one, am glad you came along.
Nov 24th 2008 1:35PM I was in a guild that had a Guildie of the Week Award. During the week, if someone was extra helpful, you could go to the guilds website and nominate that person. The winner walked away with a tidy little sum of 100G on Saturday after progression raid.
Nov 21st 2008 2:29PM What I find most amazing is that you are all serious. Have you all honestly lost your minds? It is a video game. You're worse than a bunch of PETA wacko's protesting that we kill too many animals in the game.
I can't believe you are actually having this discussion. Do something useful, like protest the Chinese for harvisting organs from tens of thousands of living political prisoners just because they practice Falun Gong. http://faluninfo.net/article/827/
Some being a bunch of infantile hand wringers.
Nov 13th 2008 4:18PM /hug
You are a very sad and bitter person. Have you no joy?
BTW, Blizzard doesn't have "all the time in the world to add and change things." Like the rest of us they are limited by traditional physics. There are only so many people working on WOW at any given moment in time. Time is limited unless the new Blizz Building has its very own CoT in the basement. There is real finite limit to how much they can do. So, they make priorities. Just like the rest of us.
Nov 13th 2008 4:10PM I had similar thoughts here as well. Obviously there has to be some sort of limiting factors to it... you can't make it an instant cast spell that works everywhere and while in combat. This is the list I think would be useful.
* Cooldown. Either set time such as one or two hours. OR Progressive cooldown over a rolling 24 or 48 hour period. ie. 1st Switch = 1 Hour CD. 2nd = 2 hour CD. 3rd = 4 hour CD, etc.
* Reagent - Tie the cooldown to the use of a consumable reagent that gives a debuff when eaten. Debuff is that you can't use the reagent again for X length of time.
* May only consume reagent in a city or an Inn. (Possibly require a person be in a rested state in order to respec.)
* Reagent must be consumed like foods or drinks... must sit for 30 seconds.
* Class specific quest, gaining some sort of class mastery title making you a sort of assistant trainer... unable to train others, but able to retrain yourself. (This one is a little far fetched but allows for an additional achievement, haha.)
Anyway, these are just a few ideas.
Nov 13th 2008 3:38PM In before... the last post.
If someone else wins, I'd be happy to settle for the QQ Noob tissues...
Nov 13th 2008 2:50PM I find I am rather apathetic towards the changes to professions. I can understand the frustration with Enchanting, since my main has been an enchanter since my first day playing this game. I learned a long time ago that professions, especially enchanting, was leveled for its usefulness to me. I am happy that I can now send enchants to my alts, and will replace my second tailor with Inscription just so I can make glyphs and scrolls for my characters. If I were to ask for anything, I would request that they also be given a daily quest that has a chance at learning new spells. Ditto, every other profession.
As professions go, I think that the one thing that Blizzard misses the boat on is a level of progressive enjoyment in the profession. I'd like to see them add two or three oddities every patch or two that give something to go after. Engineering gets some fun stuff that is just silly fun. It would be fun if other trades could get stuff like that too, so that trades weren't always about work work work. More toys, I guess. Everything doesn't have to be about min/max stats boosts.
Again, I don't have anything negative to say about the changes of each trade... I would just like to see Blizzard LOOK at trades a little differently. Make playing with your trade a fun part of the game, instead of making the leveling of your trade as just something that you have to do to get better stuff. Think outside the box a little...
Just off the top of my head:
Scribe: Bedtime Stories - Learn to write a bedtime story scroll, when cast on other players it puts them to sleep for ten seconds.
Enchanter - Magic Tricks - Enchants a hat allowing the enchanter to pull a rabbit out of their hat. On chance other critters will be pulled out of the hat.
Herbalists - Learn to spice up foods, adding an additional buff to food items that don't have a buff on it.... or make people turn green and puke, or whatever.
Tailors could learn to make kites, or costumes similar to the winter festival ones, or the hallowed end masks, etc.
Engineers - Ummmm maybe they could learn something useful that ISN'T a toy.
Leatherworker - OK.... Tell me how cool a mechanical bull would be... HUH??? YEA BABY!!! Or would that go under engineering?
Skinning... ummmmm Taxidermy?
Mining... OK, I'm running out of ideas.
Anyway, the point is that I would like them to remember that the trades are an aspect of a GAME! Lets fun it up a bit.