Oct 8th 2010 8:53AM OK, let's see. What heroics were difficult at Wrath launch...
Loken was a bit tricky if you were in a scrub group... erm...
Nexus was cake, UK was cake, UP had a couple of tricky pulls...
Seriously, help me out here, guys. I'm struggling.
Sep 10th 2010 11:52PM Congratulations, vegetabalists, the troll has now been fed.
Sep 10th 2010 3:12AM Perhaps I chose a bad turn of phrase. As I stated before, I couldn't care less about having to pay for Old Weather Flying. But my point still stands that if they charge too much more than 250g in order to make flying in Azeroth feel special (as the article suggests) then they'll alienate those who can't/won't raise the thousand(s) required. Likewise, by having no charge at all, they run the risk of making flying mounts in Azeroth a "right" and not a privelege. You should, of course, have to expend effort in order to reap rewards, and if spending a bit of gold is considered an adequate amount of effort required to obtain the reward of flying mounts in Azeroth, then so be it.
However, I don't think it's necessary to put this levelling tax in. Let's be fair, who can't afford 250g these days? It seems to serve no purpose. In my opinion, for what it's worth, if Old Weather Flying is supposed to feel special, as epic flying did back in TBC, then the cost of obtaining the riding skill should be much MUCH higher. 250g won't make a difference, either to making the player feel that they've earned something, or to remove excess gold from the economy. If this is their aim, then 250g isn't enough. And if it isn't their aim, and they only want those with the expansion to get flying mounts, why have a charge at all? They've already made their money through expansion sales.
Sep 9th 2010 11:10PM Pointless?
If their goal is to make flying on Azeroth feel special, then 250g isn't enough of a barrier. But they can't charge too much higher because a lot of the new content will have been designed with flying mounts in mind, and cutting off a lot of the playerbase from the content is a no no.
Ultimately, I couldn't care less about having to pay, 250g is nothing, but it's a shame... not only that Blizzard have gone back on their word, but that they think that this 250g will have ANY affect whatsoever.
Sep 6th 2010 11:07PM I'm sorry, but what you are doing there is mistaking PvP in a PvP game for griefing.
It's ABSOLUTELY OK to attack enemy NPCs. Know why? Because this is a massively multiplayer game where the two factions are at war. The clue is in the name. If you are an Alliance player, it is my duty as a warrior of the Horde to kill or otherwise hinder your progress. Likewise, it is your duty to do the same to me. If I catch you in my faction's AH killing the NPCs know what I'll do? I'll kill whoever's doing it. And if I can't myself, then a lot of us will. It's a part of the game, and has been since the beginning of the game.
I can understand that if you play on a PvE server then it might upset you, and I would understand if Blizzard decided to make hostile useful NPCs (Auctioneers, shopkeepers etc.) non-targetable on PvE servers. But on PvP servers? Sorry, but if you don't like the actions of other players affecting your gameplay experience go and play a single player game. Oblivion is still very good, and the only time you'll see a dead shopkeeper is if you decide to kill him/her yourself.
Aug 27th 2010 12:22PM Go for a swim in the ocean and forget to take your wallet out of your back pocket? No problem! Your quality leather might take a beating, you might get eaten by a shark, but fear not! Your money will be just fine.
Aug 23rd 2010 11:37AM Bring The Player, Not The Class - Complete any 10 or 25 man raid using a minimum of 9/10 or 23/25 hybrid classes (Paladin/Druid)
Bring The Class, Not The Player - Complete any 10 man raid using only one of each class.
Homogenize This! - Complete any 10 or 25 man raid where every member is the same class.
Jul 15th 2010 7:04AM Smart enough? Hmmm... no, that doesn't sound right.
Intelligent enough? No, still not right...
Paranoid enough? Aha. There we are.
Mob mentality + irrelevant arguments + ridiculous paranoia + desperate trolls wanting to keep their anonymity shield = Real ID complaints.
Jul 5th 2010 10:27AM Whilst they're busy removing things, how about removing all the guns from the game. Because, you know, guns kill people (or is that rappers?)
In fact, remove all weapons from the game as well. Because swords are pointy, and there have been lots of stabbings in big cities recently.
And dying... dying is sad and can cause emotional trauma and bereavement. So remove death from the game entirely. That includes players, NPCs and mobs, by the way. In fact, pain is painful, so not only can nothing die, but no-one can feel pain either. So no punching or violence of any kind.
And alcohol, revealing female armor, references to "popular" culture (which incites anarchy), and all buildings and planes. Because the buildings and planes might remind people of 9/11. Oh, and zepellins too, who wants to remember the Hindenburg?