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  • Chri
  • Member Since Dec 27th, 2007

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Ready Check: Hard modes and progression {WoW}

May 26th 2009 10:53AM Don't get your knickers in a twist.
I read wowinsider.com alot and I'm surprised at how many writers are clearly writing from 10 man raiding guilds. It doesn't devalue their knowledge and I still read those articles.
I guess what I'm saying is, some articles are going to be written by 25 man raiders and some are going to be written by 10 man raiders. I think you're reading too much into the "tone" of the piece. Everyone thinks whatever they raid is the norm (10 or 25) and everyone else is the minority.

The Queue: Uber Epic DPS {WoW}

May 18th 2009 11:59AM Hmm not sure if this applies to DK but I think part of my success playing as a rogue was pure button spamming.

A lot of casters pull bad dps because they wait until their cast bar is gone before starting the cast the next spell.

Best thing to do is to ask this other DK to come out to the target dummies with you. Ask for their help.

From our readers: Is my Ulduar-clearing guild holding me back? {WoW}

May 18th 2009 11:43AM I agree.

Find your own guild and gain some independence. You can always just try it out for a few months and see what you learn.

Had a warrior tank leave my old guild way back in the days of tier 4 when we moved from Kara to Gruul/Mag. He said he didn't think he was ready for 25 man tanking. At the time I thought he was crazy (it's all tier 4 and we'd been running Kara like forever) but in hindsight not everyone takes the same amount of time to get comfortable performing their role in a raid - and jumping up to a new level of content can put a lot of pressure on even the most experienced player.

From our readers: Always a DPSer, never a tank {WoW}

May 18th 2009 11:29AM I think you need to either pick a guild that may not be as organised or progressed as you wish (but will let you tank) or you need to go with fury and live vicariously through the existing guild tanks for a while.

I don't think starting your own guild is the answer - at least, not unless there are other reasons why you want to start your own guild.

Find a guild you really like, with tanks that you can respect and learn from, and just let them know that you're interested in tanking. Ask them about it, theorycraft it whatever. Run heroics as a tank with guild members. Once you have won them over, they will offer you chances to tank I'm sure. It just might not be each run for the entire raid.

Ready Check: Casual meets hardcore {WoW}

May 17th 2009 10:31AM I know many people who play like your mum.

I think I might have been one of them too, if not for the fact that I started playing this game to play with my siblings and we all leveled together. We pushed into instances and honestly I was scared to group with strangers - I was convinced I would make a mistake.

At level 70 (we started playing before BC) I was eyeing up the reputation reward from Keepers of Time (the Riftmaker dagger) and I realised that nobody was going to put together groups for me anymore. So I started PuGing Black Morass like you wouldn't believe.
I still made mistakes. But I saw many others make worse ones :)

I think a lot of people hold back because fear of failure/criticism or judgement. But if there isn't gear driving you to do it (or some other reason) why bother?

Officers' Quarters: Disposable raiders {WoW}

May 5th 2009 10:32AM I think Scott was inspired when he said "ask if anyone would like to leave". Who isn't thinking at the start of a PuG... do I really want to stick around for the x hour/s? Maybe I shouldn't have joined.

And yeah, never, ever, encourage people to show up late by awarding them a raid spot.

Plus there's always a chance that the person you pugged is a better player/contributor to the raid than your guild member.

Tell your guildies that the raid is full and summon & pull asap!

Ulduar nerfs and Blizzard's new raid philosophy {WoW}

May 5th 2009 10:21AM As a long term player, and someone who would say that they can't-stand-elitism, I find it pretty disappointing to be labeled as a minority group of no consequence reading these forums.

You would consider me hardcore. I don't agree with the nerfs. I'm sure about 99% of people reading this have already written me off.

Ok, I raid on a schedule, devoting 4 nights a week to raiding. I have been in guilds full of jerks, but most of the guilds I have been in (that I have stuck around in) are full of nice people who persevere by throwing themselves as a group night after night against a boss.

The reward is only as big as the effort.
Surely everyone agrees that this is true?

Blizzard are not rewarding skill by doing this. They are flat out saying that they want 10% of the player base to down Ignis in the first month post release (making up numbers and times here of course).

I think of all the players that I have had the misfortune of raiding with in the past 3 years (non-stop afks, dcing, breaking cc - you name it) and I feel that those people are shaping the game that I'm trying to play.

And this "elitist" stuff goes two ways. How can you not admire the truly skilled players that you come across while playing?

Breakfast Topic: What's the best pun name you've ever seen? {WoW}

Apr 21st 2009 8:15AM A friend of mine is Private Healthcover.
Actually took me a few weeks to get it LOL.

Spiritual Guidance: Controlling heroic Razuvious {WoW}

Apr 6th 2009 11:07AM This is still relevant because I raid with several priests (and people with priest alts now) who get asked to do this for the first time when it's unexpected. All priests should understand the basics.

As a shadow priest, the key things I think which make your life a lot easier is:

1) have a MC macro that includes a right click option to release your MC

2) release your MC each time your bone armor wears off and your partner has taunted. Reapply your MC immediately.

3) make sure someone has Deadly Boss Mods on announce. You'll see your MC partner's Shield Wall expires in 5 seconds warning and know that's when you need to take over.

4) your bone armor (shield wall effect) is on hotkey number "6" when you are MCing

5) your taunt button is on hotkey number "5" when you are MCing. I also call out "heals on star/square/diamond" when I have taunted - whatever symbol your Understudy has been marked with that is.

6) your special attack is hotkey number "4". Use this to keep on top of the threat meters.

If you'd like to see what this fight looks like from a Shadow Priest perspective this is a capture of mine: http://www.dailymotion.com/user/Cassandri/video/x8tmo0_defiance-vs-instructor-razuvious_videogames

Ready Check: Ulduar and Burnout {WoW}

Mar 29th 2009 9:50PM I thought this was a great piece. Thank you.
Personally I feel that there are 2 major contributors to WoW raiding boredom/burnout. Which I am experiencing, as are many of my friends.

1. Achievements don't ring everyone's bell.

Many people do not get much satisfaction out of completing an achievement. Even if it's a hard-mode raid encounter. Awarding better loot through hard modes may encourage some to persevere, but most players imo feel that they have already conquered the big-scary-dragon long before attempting a hard mode. Hard modes are optional. And not really exciting the way it is exciting to try a new raid boss.

2. There's nothing to dream about.

In BC there were moments where you could see how much further you had to go to get to Archi/Illidan. There were in the game already. Some guildies were attempting them, or at least in the same raid instance, but for many they were a far off dream. "If we can actually get this boss down for a few weeks, clear this place quicker, get that attunment, finish off..."

The pay-off (satisfaction/achievement) is only as big as the build up.

In Wrath you can experience pretty much everything as it is released. There is no build up.

I disagree with Blizzard's belief that because only 5% of players experienced Sunwell (or whatever) that it's wasted. Every single player on the server is thrilled when their leading guild manages something that is impossible for them. Knowing it's there in the game, and just out of reach, gives it weight and meaning.

And knowing that I, personally, might not experience all the raid content/bosses (and I didn't in BC) doesn't concern me. Feeling connected to it (more server contributions/opening the gates stuff please) is enough.