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  • souvlaki
  • Member Since Dec 27th, 2007

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Recent Comments:

Blood Pact: Looking at warlock spec balance {WoW}

Jul 5th 2011 8:09AM Affliction Spell Priority:

So in PVE is dps loss to use BoA. And if you use Doom, you can't use SS.

About your comments in PVP, i don't know what kind of PVP you're doing where your UAs are not beinn dispelled (when the situation is controlled, healers tend to do it a lot), or your target is in LOS all the time, and you can actually cast shadow bolt (i only do hat when it's corruption procced) and you can get such a good uptime for UA.

But whatever, it's common sense that casting 2 instants to copy UA is much better than casting it and opening you to interrupts and lock outs (specially when you have melee on you, which is fairly common as we locks seem to be primary targets).

Blood Pact: Looking at warlock spec balance {WoW}

Jul 5th 2011 2:00AM Glyph of SS nerf is not a PVE nerf as you state. Basically because using soul swap in most encounters is actually a dps loss, specially when you use Doom on your primary target (which you should). Using soul swap is only 0,6 global cooldown gain, but then you have to cast agony in your swapped mob and doom on your primary, or use only agony on both so either way there is a loss in dps. Basically in PVE you'll be better off ard casting all your DoTs than swapping them around.

The nerf was only made for PVP reasons so we have to cast UA more frequently and be more exposed to interrupts.

Blood Sport: How to start a new character for PvP, part 1 {WoW}

Apr 28th 2011 3:48AM cajones = cupboards
cojones = well, cojones :D

The Queue: Impatience is a virtue {WoW}

Apr 27th 2011 11:05AM Of course DKs can eat. Just right-click on any food you have in your bags and you'll see it yourself.

Blood Sport: The art of switching characters for PvP {WoW}

Apr 20th 2011 3:24AM Doh! i initially thought the post was about target switching! Anyone else with me? :D

Blood Pact: Why the affliction spec needs tweaking {WoW}

Apr 12th 2011 3:35AM @Herman

My point is that healing is no longer necessary when dealing with an affliction warlock. With dispel spamming a healer will reduce to 0 the damage the lock deals, and our 3 dots without our other debuffs up can be ignored by a single HoT or Recuperate in case of rogues.

Blood Pact: Why the affliction spec needs tweaking {WoW}

Apr 11th 2011 12:13PM Affliction is a joke right now in PVP (though demo and destro are even "jokier"). It cannot put reliable pressure due spam dispelling going on at all times, lack of single target damage and dots hitting like a wet noodle if you cannot have all your bufs/debufs on the target.

It also heavily requires to team up with a high burst class to make the kills for you, as most of your damage will be outhealed, ignored and dispelled.

Locks job is to be a fear bot, spell lock and spread the dots on all targets, not to deal damage or pressure, but to make the dispeller go nuts removing all that crap so they forget that they have to actually heal at some time. All that while your partner is destroying the s&%t out of them for you.

Blood Pact: Why the affliction spec needs tweaking {WoW}

Apr 11th 2011 9:43AM Aff needs more dot damage and more single target pressure while removing some of the ramp-up time. Most of the talents and abilities the affliction warlock uses are basically nerfs to our base dot damage:

Curse of the Elements
Shadow Embrace x 3
Dark Intent x 3

All of this has to be put up to deal the maximum damage we're balanced from. I could live with haunt (for upping pressure to one target) and curse of elements. But SE and DI should go away. Specially DI as there's so much disparity depending of with who you team with.

SE it's just another single target limitation added to haunt, just add the SE to haunt and we'll improve the ramp up without buffing our spread damage.

Obviously being able to put this in a PVP environment means that the other team must be made up of /dancing bots. I can't think of a class that has so much set-up abilities that cannot get to their maximum dealing damage in PVP.

Blood Sport: Arena should be more like rated battlegrounds {WoW}

Apr 5th 2011 7:22PM For casual gameplay and access to rewards 2vs2 and 3vs3 is still king. Rated BGs though i thought would be great are a great pain to set up, specially in PVE servers where your guildies will be dedicating most of the time raiding and getting their valor points.

When you finally get to set up one team, you are matched with teams where there is people with 2k+ rating in rBGs so you get destroyed and half you group splits out of fustration leaving you with the task of making the group from the ground. The hassle to make rBGs groups is so high that i prefer pugging the BGs as always and deal with AFKers and people midfighting.

RBGs must be great for PVP dedicated guilds, but i fail to see how they can be brought to more casual players like arena matches can.

One option i always advocate is to create a rated BG browser, just like there is a raid browser to find people willing to run rBGs. That probably would increase the participation and make the matching of the teams more acurate.

The Queue: Why are mages so ugly? {WoW}

Apr 5th 2011 11:18AM Orges do Orgies?
Rouges as rouge?