Aug 26th 2008 9:08PM The 5-ele shaman idea aside, the idea of learning to manage multiple classes via boxing seems like a challenge. having leveled a few 70s and near-70s, I am somwhat bored with the base content. The RAF program seems custom-made for boxers as much as 'friends.'
That said, the 5-ele shaman and 5- grounding totem issue is rough. I would think 5 hunters with 5 aimed shots (46-yrd range?) (or 4 aimed, 1 concussive for melee toons, etc), 5 pets charging or whatever, and 5 auto-shots to follow would be almost as bad (no healing for the hunters, of course, so I guess that is 4 hunters and a healer.)
Mar 18th 2008 2:43AM Given that character faction languages are included as a communication option, it seems to me that originally blizzard may have considered ways to allow cross-faction communication. Aside from a novelty, the faction languages would appear to have been for imagined RP uses which I have NEVER personally seen (and am on an RP server).
As the article notes, there are major inconsistencies, as Lordaeron undead would certainly know human language, and cross-elf communication (not to mention high-then-blood-elves might know human common anyway, some at least) should in theory exist in the game.
Mar 10th 2008 3:11AM an underlying issue here is that Blizzard is trying to make the soon-to-become-totally-obselete 25-man raid content as accessible as possible WHILE there is any chance of it being run for anything but nostalgia.
Once the expansion hits, everything from Kara up becomes the next BWL/MC/AQ40, and sunwell arguably becomes the next lvl60 naxx. Taking in-game obstacles to gearing up to try to see some of this content is a good thing. Heck, there are many servers that have never had a Hyjal attunement - this will certainly provide a mechanism to allow some players to see this raid as well as later content.
Comments that this will hurt SSC/TK raid participation are believable, but I wonder if as soon as folks grab a badge item or two, if there will be efforts instead to farm first bosses in MJ/BT.
Mar 10th 2008 3:06AM In a way I am far more bothered by changes to leveling in 2.3, in detail - 1) quest items now need to show on mini-map and have a sparkle graphic to boot? Learning to find things, search, manipulate objects are basic game skills which are removed. I was quite surprised at this when leveling up an alt recently - the missing figurine quest in wetlands (search crates in murlock camps) was doable entirely by mini-map quest item icons! Another example was bags of Oats sparkle in westfall when you need them for a quest.
Faster leveling was the decision, but just the xp changes accomplish this. The search/find skills used during the process apparently have been deemed unwanted as well, though, which is something I don't really understand in the context of providing lessons to NEW players on how to interact in the WoW world in a number of ways, such as using eyes to search for things!
Mar 10th 2008 2:53AM "I've been farming Kara for several weeks now for badges, recognizing that hour per hour it's the best use of my time for badges. Much of the time I'm with T5 and T6 geared folks and we blow through the content. Is this really how the game is intended to be?"
I agree with this sentiment completely. I think the 2.4 badge gear will not only end any need to keep farming Gruul's or Mag.'s (if Zul'Aman didn't do that already) but will also greatly impact SSC/TK participation due to the time/reward investment the 2.4 badge items offer.
As you note, the best bang for buck time-wise now is farming Kara for badges on as many toons as possible.
Mar 7th 2008 1:19AM So essentially, they are removing the requirement that players discriminate on certain attack usage depending on where active CC'ed targets are.
While it is certainly convenient, it also seems to contribute further to the mass-popularization of WoW in terms of reducing required player skills/attention for any number of roles/tasks. While it is victory for Blizzard to be number one in the MMORPG market, I think an increasing % of the installed player base will feel a bit put out as each simplification of the game is rolled out.
Mar 5th 2008 12:34AM I think of more interest is that Draenor was named in the warcraft RTS games long before Draenei appeared in the game. Wasn't it named in War2, with no draenei until war2?
One can only suspect the name of the planet preceded the idea for a second race with a derived name on said planet's floating fragment in war3.
Mar 5th 2008 12:11AM May he rest in Peace. He did create an entire world for some of us who grew up in the proper time frame. I didn't come into D&D until the 2nd edition books were out, but just reading the Fiend Folio, Dieties and Demigods, Monster Manual, and the Player and DM Handbooks was in its own ways as much fun as time spent in-game.
He took his magic system, curiously, from Jack Vance's system as depicted in his Dying Earth stories (and maybe others, none come to mind though), in what I have read was an effort to use a magic system unlike any reality-based occult beliefs.
Mar 4th 2008 1:21PM There is no question the old-world dungeons had a distinct overall direction, plotting, and feel. I find the wide variety of scenery/graphics and ambience of, say, stratholme, BRD, Uldaman, Sunken Temple, (and there are many old-world instances I have never seen) to qualitatively be both more varied and individually more engrossing than the expansion 5-man instances.
The only thing I have seen personally in BC that I felt was of visual interest was karazhan, but then again I have not seen any 25-man besides Gruul.
Feb 27th 2008 6:57AM How far will it go? Over years and decades, left to itself, it certain can go quite far. It does become the model Orwell described of a world where there are microphones in the bushes and cameras everywhere (ironically the UK actually seems to be embracing this model in ways Orwell never intended).
The population is kept at at least a lower-middle-class mean income level, which avoids threats of outright peasant revolt, but they are aware that anything they say in certain mediums can be brought up at any time for the rest of their lives.
I have found stuff I wrote 10+ years ago online. It is quite disturbing, in a way.