Oct 29th 2009 4:43PM While BC and Wrath have more obvious themes being carried out over 10-level ranges, original WoW has many stories over 60 levels. Even the end raids of original WoW are not coordinated in one story. The attraction is the world itself and exploring/questing through it, the intro cinematic is just about different classes. So this part is quite open and sandbox (as far as WoW is concerned!), at that point it was new enough, people weren't thinking of end-level all the time.
Cata will be like a whole new thing since the new story and archaelogy will be weaved into the vanilla stories and zones (... more epic?).
Oct 29th 2009 9:23AM The obvious solution here is just to play the PUGs as your offspec!
Oct 25th 2009 9:24AM The designers undermined themselves, since in 3.0 they added CC to classes like shaman Hex, or for rogues they expanded Sap to affect more mobs, or for druids they made Entangling Roots useable indoors, etc ..
Oct 17th 2009 7:50AM This seems like it has made possible by the battle.net upgrade .. could be just the start of more alt/faction features!
Oct 15th 2009 9:12AM It would be great to not have to do alts to experience all the playstyles, although fixed classes/factions are such a staple feature of WoW that I wouldn't expect them to change now. It is like saying players can choose Alliance or Horde on one char, it's written into the game design at the lowest level since it carries on from the WC RTS. But something for a future Blizz MMO yes pls!
Oct 7th 2009 7:26PM Well, if I gear up an alt I will still be buying T8 ... because it looks better than T9!
Oct 2nd 2009 7:53AM Quel'Delar -> Excalibur -> cool!!
Oct 2nd 2009 7:50AM It sounds like an Arthurian "sword in the stone" questline, where the chosen one pulls it out the ice.
Sep 25th 2009 1:30PM @earlgrey
Yes I remember too, it was that reason - the bug they fixed in the Mana Cell daily, was to stop people AOEing in one phase from affecting people in the other phase.
Direct damage spells would not be bugged because the invisible targets were not selectable anyway. Whereas AoE targets are auto-selected. So they probably had to put in an extra variable to denote the phase on the server side.
Presumably all the previous change-of-views were done only by the client? This would explain in the death view why you can still see mobs near to your corpse - all the local NPC info is being transmitted, and you are not really split like in phases now.
Sep 17th 2009 7:48AM Shibumi has a point, if you are doing endgame then you are not levelling and thus are not an altoholic. Heirlooms are more for people who burnt out on heroics, have a stack of emblems, and want to switch char for the 1st time.
Anyone who is an altoholic would've already had multiple chars in BC before heirlooms were even released... (And no using your own RAF on yourself either, that is cheating)