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  • Jarviswabi
  • Member Since Jan 3rd, 2008

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Recent Comments:

The Queue: NO {WoW}

Feb 24th 2012 11:33AM On the question about the 64-bit client and framerate, I found that on my laptop (Dell XPS 17), running the 64-bit client caused it to actually not use the Nvidia GPU and instead run the game on the onboard video, which produced a really shitty framerate for me. Not sure if it's a configuration thing I haven't done right or just something that isn't working yet in this combination, but I found I had to stick with the 32-bit client.

But on my desktop at work where I don't have multiple video cards, the 64-bit client is great, gives me decent framerate and greatly improved the ability to toggle between WoW and other windows.

Have reforging demands become too complex? {WoW}

Jan 31st 2012 1:44PM I think it's a good feature. It accomplished its main goal of making gear more widely useful to people, so you didn't have to pass on an iLevel upgrade because it would screw your hit cap. Anything to make drops useful to people and not sharded is good.

The hardcore min-maxers will always find a way to complicate whatever functionality is in the game, and that's fine for them. It's only "mandatory" if you want to be a part of a high-end raiding guild/group, and that's your choice.

I fall somewhere in the middle of the dont-cares and the must-dos. I like a bit of complexity in the game, trying to do the math in my head, feeling like I can tweak things a bit to benefit my very mediocre raid group. But I also won't bother reforging jack while leveling to 90 until I'm in raid gear, just isn't worth it to me.

As for the cost, gold has become so easy to make for a max-level toon, nobody can possibly bitch about the cost of reforging even once or twice a week when you get drops. The gold you make from randoms and dailies more than cover the costs of repairs and reforging, even if you're not actively making coin with your professions.

Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community {WoW}

Jan 25th 2012 9:56AM Great article, and great points made in the comments. While I do think it was probably overkill for Blizzard to filter "homosexual" and "transsexual", and their reaction to that first gay-friendly guild was a bit weird, I think I see where they're coming from as a company. It's an anti-gay stance, rather it's a naive attempt to avoid having to police the inevitable ignorant harassment that comes from such a thing. Think about it--you start advertising in Trade for an LGBT guild, the morons will come FLYING with obnoxious comments that will certainly fall under harassment, and now Blizzard has a shitstorm to deal with. Lots of bans to go around, lots of bitching back and forth, etc. I don't think that's a good reason for trying to say such guilds are not allowed, but I understand why as a company they may have hoped they could avoid dealing with something like that. There's no way in hell they could keep that genie bottled up, but before the game really developed and grew, I can see where they might have thought it would be some sort of utopia where real-world ignorance never came out.

As I say that, it sounds weaker and weaker. It's really a lame way to try to avoid policing the ignorant fucks who would harass a guild for being gay-friendly, but they probably knew that unfortunately a sizable segment of their customer base falls into that homophobic basement troll category.

Breakfast Topic: What's the most useless ability in World of Warcraft? {WoW}

Dec 22nd 2011 8:47AM Having been on my hunter with a ton of never-used spells since the vanilla days, it seems to me like it's sort of nice to have a really full spellbook, even if you don't use half of them on a regular basis. It adds to the feeling of depth in the game, something I've always appreciated. We've all seen how hard it is for Blizzard to balance all the various classes and their spells and talents and specs and PVE vs. PVP, so if you only had absolutely critical abilities, you wouldn't have that many. I kind of like the fact that my hunter can do a few things that I actually forget about for months. It's sort of like the foliage in the game, or the critters wandering around--it doesn't really serve much purpose other than to heighten the immersion. I may spend most of my time Chimera Shotting, but it's cool to know I learned all these other abilities. I'd be disappointed if they ultimately kept pruning the abilities down to just the core. Leave some stuff in there for decoration and amusement.

Breakfast Topic: What's the most useless ability in World of Warcraft? {WoW}

Dec 22nd 2011 8:41AM Back in the BC days of mandatory hunter trapping in heroics before Trap Launcher, Distracting Shot was key to pulling your CC mob into your Freezing Trap. Even had it macro'ed with a /y to tell everyone to not pew-pew my target.

There have been several fights where it's useful if not mandatory. I remember how much fun it was trying to ping-pong Razuvious in 25-man Naxx.

It's not so important anymore with the changes to tank threat, but you can still occasionally save a healer by Distracting, Disengaging, Feigning and Misdirecting back to the tank. If nothing else it makes you feel cool.