Dec 19th 2011 9:47AM Want
Dec 18th 2011 4:42PM Want
Dec 18th 2011 12:15PM Want.
Dec 17th 2011 9:24AM Want
Dec 15th 2011 4:56PM Want.
Dec 15th 2011 9:32AM Gimme one.
Dec 12th 2011 11:33AM Slaign, it really is possible to ENJOY raiding without buying into the over-the-top obsessiveness of being the absolute best. I was in a 25-man guild in BC and the early days of Wrath, and even though we were by no means a top guild on our server, our raid leaders took that same approach, which definitely sucked the fun out of it. As a result, the guild devolved into a 10-man group for most of Wrath and eventually disbanded because they were trying to force a certain mentality on a group of people who just wanted to raid 3 times a week for fun.
In contrast, the guild I've been in for Cata (Stormriders/Medivh) takes the perfect casual raiding approach. We do 10-mans three nights a week and do the best we can to progress. Firelands actually tripped us up for a few weeks, but nobody got nuts about it or started bitching that some of us weren't VP-capped every week to get gear. It kept it fun and interesting and frankly made our eventual defeats of the bosses far more satisfying. We dabbled in heroic-mode, but are definitely not that good, so we're fine with where we are.
I think there are more and more guilds out there with that mentality, you just have to be mature enough to realize that not everyone can be the best, and that accepting that makes the game a lot more fun for most of us.
Dec 6th 2011 11:18AM I was thinking recently that Blizzard sort of painted itself into a corner making all of the new old world content based around the Cataclysm and Deathwing. Great quests, good storyline to support all the new quests, however, at some point in a few years, isn't it going to seem weird that as new characters, we're still talking about this thing that "just" shattered the world and seeing Stormwind's towers with burning claw marks on them? Aside from the inconsistencies of Pandaren traveling back in time to level up through events that happened BEFORE we discovered their island, it makes the leveling experience more specific to a point in time than it was before, doesn't it?
Revamping all the 1-60 quests AGAIN seems insane given the amount of work it took to do this one, so I guess we'll just all pretend that when we decide to start a new alt, we're going back in time a few years to relive those days (unless you're a panda, then it's REALLY confusing). But then for everyone who's been 85 since last December, it's kind of weird that we're still looking at Deathwing-damaged buildings years after we've killed him.
Perhaps they'll figure out how to phase even those elements for characters of different levels.
Dec 3rd 2011 9:33AM For me it's still that moment my dwarf hunter emerged from the tunnel from the starting area into the area around Kharanos and I realized just how big this world was going to be. Running around through Dun Morogh with the music and the wind swirling around me, that's what hooked me. In perspective, even that was a small area of the world around it, but at the time, it felt huge and immersive and amazing and I couldn't wait to keep exploring. Those first 20 levels in Dun Morogh and Loch Modan were awesome.
Nov 19th 2011 12:19PM Holy crap, I thought the rum ham was one of the funniest things I'd seen on TV in a long time (until the Chardee MacDennis game). I even went on my hunter right after the show and tamed a new boar pet just so I could name him RumHam.