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  • Jyundead
  • Member Since May 18th, 2006

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Phat Loot Phriday: Sawed-off Hand Cannon {WoW}

Nov 14th 2008 9:27PM I'd like a series on good lvl 80 dungeon blues that are uniquely interesting. I remember things from BC like the Nexus Horn from Arc that were really neat.

Oh, and the lvl 73 engineering made BOE gun is a lot better than that alliance rep one, and the mats are pretty much dirt cheap.
http://www.wowhead.com/?item=39688

Countdown to Wrath Giveaway: Day 7 - 60-day game time card {WoW}

Nov 6th 2008 4:12PM Free money is the name of the game!

The Art of War(craft): DotA-style Battleground in WotLK? {WoW}

Jun 4th 2008 3:51PM I think you could replace the concept of gold and such with tokens like those used in the AV scenario. Turn in certain tokens to upgrade units, give yourself buffs, access to bigger vehicles, new spawn units, etc. I mean, if you look at it, AV is already extremely similar to DOTA without the competing armies going at each other to kill the final boss hiding in a well fortified town. The only problems were:
*No one wanted to defend the towers and the towers were not powerful enough to stop people from bypassing them
*The fortifications of the final bases were a joke, the only thing that mattered were the flags
*All the gimmick based stuff rarely turned the tide of battle(Airial bombers) or took far too long (wolf/ram rider+Mega summoned boss)
*The upgrades to your troops were limited to turning in armor scraps for level upgrades and it took them from 1 shot to 3 shot

I really disliked when they took the guards away from Elite status. Yea, it made the games faster, but if thats what they wanted they should drop resources in Arathi Basin to 1000. Its bullshit that the average AV (the "epic" battleground) takes 15 minutes and the average AB (pug vs pug) takes 45 minutes. The old AV just always had the problem of having it be easier to defend than attack. 7 people easily held off 15. Attacking NPC's change this dynamic as DOTA players know.

When they made changes to AV to speed it up, it completely took away the large army battle feel they were trying to bring. Not that I pine for the 6 hour games of old. Its just stupid that they designed that whole place and the only thing strategically relevant is the GY flag in each base and taking half the towers with a scattering of stragglers. I really hope that if they make this battleground, they make it so the huge amount of honor comes at the end so they can make it take a long time to win and yet its still the same honor/minute as the others.

Insider Trader: Rounding up 2.4 professions changes, part 2 {WoW}

Mar 7th 2008 4:06PM The Jewelcrafting Brilliant Glass creates a container that can be opened and inside is a random rare quality (blue) gem. Its so when you are mass prospecting, you can turn those greens you get into something worthwhile to someone other than the vendor.

Celebrate Twelve Days of Winter Veil with Ideazon! {WoW}

Dec 22nd 2007 3:32PM I can't not join in!

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 16th 2007 10:56AM Horde laptop pls

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 14th 2007 7:45PM A Horde Laptop would be fantasmagorical!

PTR Notes: Cheat Death insanely buffed, mobs' fear nerfed {WoW}

Oct 23rd 2007 9:24AM With the nice buff to Hemo to compliment the additions to cheat death and shadowstep, it may just be time to give Subtlety a try in an arena.