Mar 27th 2011 10:34PM Pretty sure you can still HoP the debuff, at least we were able to this reset on Wednesday. although it isn't that big of a deal with 3 tanks on heroic as the fight is incredibly easy now after the nerfs.
I do however agree that using tower of radiance on this fight in particular is pretty inefficient, better to have your beacon covering other tanks (and hell if you have more than one holy paladin cover each other) and word of glory is weaksauce anyway so LoDing into the melee is almost definitely better (especially after a flame breath attack thing).
In general on Halfus since the nerfs people greatly overstate the damage profile of the fight - I was rocking about 18% of my healing done by divine light on Wednesday, where as when we first killed it in the first week of February (before the hotfixes) DL was around 14% and so was Flash of Light.
Perhaps on Valiona and Theralion things are greatly different in how we do things, but this fight to me seemed outrageously easy on normal, and on heroic although the fight is vastly different it didn't seem much of a challenge anyway (at least for heroics, when compared to Omnotron we spent -far- less tries). Perhaps it is harder on 10 man? I guess what I'm trying to say is that your goal should never to be to heal stupid, because thats the only thing that could cause difficulty on this fight. Without anyone making drastic mistakes you should be able to holy light auto attack heal till it dies without even breaking a sweat.
Mar 27th 2011 10:21PM Sorry, not caster mail. Caster anything.
Mar 27th 2011 10:21PM If you put on the caster mail heirlooms you will be absolutely fine even in the 50s. Stick to holy shock and holy light for the purposes of lfgs. Do note that your queue will generally be longer, but you can actually shorten it by duel speccing and not being fussy about what you do. My druid has levelled up to about 58 now from 31 on Thursday purely through LFG as feral main, resto secondary and although I nearly exclusively get picked for tanking, about 5% of the time it asks me to heal. Armour specialization doesn't matter at all until level 85. Just try it and see, but you should be fine.
Mar 6th 2011 7:48PM I don't believe your comment on Holy shock being used on cooldown is entirely correct. With raid levels of gear, haste devalues holy shock to the point where pushing it back a little bit results in much more healing.
Also the best way to record enounters is to use loggerhead, automatically enables combatlog in instances you want - then parse it on to worldoflogs (which is free). I think one last point of note is that you can get -excellent- use out of divine plea by combining with potion of concentration, perfect for parts of the fight like magmaw's down phase or Maloriak's frost/ice phase (even on heroic). You get vast amounts of mana that way!
Feb 18th 2011 8:40PM It is not as ideal as you think to stack Shamans and druids. For hardmodes priests and protection paladins are needed for their powerful mitigation raidwide cooldowns, they bring something to the table that is absolutely essential to progress into those heroic modes.
Feb 13th 2011 3:38PM You can taunt just before P3 even on heroic!
Feb 13th 2011 2:45PM A good write up on what is arguably one of the hardest fights for a healer in this level of content. I figured I'd add my view on the heroic 25 version, I have been finding myself ignoring the raid to solo-heal the tanks and assigning the other healers to deal with the raid - but our other 2 paladins are finding that WoG use is powerful for this fight (admittedly it seems this is the only fight) and Flash use is quite heavy in order to do the raid healing. On heroic he does not stop attacking during feud (pretty much the main difference other than in the last phase there is an aoe damage aura that slowly kills your raid and he has more hp obviously) and light of dawn is relegated to feud raid healing. During feud however, you can (and I recommend you should) "cheat it" by popping a raid -damage CD, either from a prot or a discipline priest. It makes the healing near trivial even on heroic, and if necessary the use of the baradin hold resistance use trinket is excellent for negating the damage (which is also amazing for nefarian).
Jan 16th 2011 9:29PM I figure I could offer a view here, from a 25 man raid perspective, but I think it is true for anywhere. You will generally only heal the beacon if you are falling behind on healing it, which should be reasonably difficult. You should tend to not worry about it in heroics and just heal the one most needing it, but it is very important in raids to maintain a balance that you ask for. This is essentially judged by what tools you deem need using, for many raids using divine light holy shock rotations followed by light of Dawn give massive beacon healing and good raid healing. However, where spread is important usually you should rely on beacon to do your hard work, resorting to directly healing it only if you think it is in danger. In a typical raid beacon can be up to 25% of my healing.
Tl;dr avoid directly healing beacon unless you need on demand holy power for light of Dawn or the beacon is in danger.
Jan 16th 2011 9:04PM Conviction currently increases healing taken and not healing done by the paladin, test this yourself by getting someone to stand under you and pop holy radiance, you will take far more healing than them (ideally spec out of divinity for this) or do more long winded tests involving larger sample sizes and log analysis, you will get the same result. You can also look up the conviction effect on wowhead and I believe there is a mod healing taken there, can't check as I'm on my iPod. I make a post detailing this and eternal glory's 15 second ICD further down the thread, although it is horribly formatted.
Jan 16th 2011 8:28PM I would -love- to see them fix the conviction bug, but at the moment not many people seem to care. If they did fix it we would likely need another nerf, as we would be doing something like 8% more healing overall, when at the moment we are already near the top of the pack most fights. As to your question Jason, I currently run 25 heroic modes and what concerns most of us is the mana tide changes, before we could pop 2 spirit use trinkets during tide for MASSIVE regen, this will no longer be possible, although this is not a paladin only issue. We are currently quite mana greedy in hps mode, I am at a level where divine light has become much more of a go-to heal than holy light, and fol can be up to 20% of my healing at fights like Chimaeron (although this is pretty much the only fight I use it extensively). Personally I currently go raids without a single use of plea, but I anticipate I will be using the new plea glyphed along with concentration pots in heroic raids now due to the mana tide nerf. As to the hit in healing, I expect my HPS will drop by about 3-5%, which is manageable (especially if they fix conviction). On looking at it, you could see the ability is overpowered, as you only have to look to Chimaeron where holy paladins don't need any healing at all to stay alive in phase1. Should conviction be fixed, this will be an excellent change (for those that don't know, conviction only increases healing taken). PS Just want to spread the word about eternal glory having a 15 second ICD, most people are unaware of this, figured I'd educate the 2 or 3 that read my post. Sorry for crappy formatting, I am on my iPod :(