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  • Minarva
  • Member Since Jan 4th, 2008

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The Light and How to Swing It: Fresh patch 4.0.6 PTR notes for holy paladins {WoW}

Jan 16th 2011 7:22PM It does scale, it has a spellpower coefficient of 0.0564, as I mentioned in my comment. Source:

The Light and How to Swing It: Fresh patch 4.0.6 PTR notes for holy paladins {WoW}

Jan 16th 2011 6:52PM I'm not quite sure why you mention protector of the innocent does not scale, it most certainly does (check it out yourself by changing between a ret set and a holy set). Also, the removal of LOH crits does not particularly affect the value of crit itself, almost the entirety of a crit LoH was overhealing, even when transferring through beacon. Sure, it is a small nerf, but not a game-breakingly noticeable one, particularly as crit is already considered a junk stat (although slightly more desirable than mastery). Protector of the innocent as a personal note probably did need to be nerfed, it works to around 10% of my healing done in a typical boss fight, which for a passive healing ability and 3 talent points is probably a little too much. The divine plea change is a good one, and will probably get far more use from paladins, especially with mana tide being nerfed hurting our mana greatly (although I doubt many will still let it run its full course outside of rest periods), where as before I might use it once or twice a raid.

I would also love it if you could highlight in one of your articles the conviction bug, currently conviction only increases self healing by 3%/stack, instead of overall healing done by 3%/stack as the tooltip indicates. Highlighting such a bug in one of your articles would go a long way into getting it some attention that it sorely needs. Overall a nice read for me, thanks for the article! :)

Arcane Brilliance: Things I've learned while dying in Cataclysm heroics, mage edition {WoW}

Sep 25th 2010 9:12PM It is entirely possible that your difficulty in heroics were due to your tank. Currently on beta paladin tanks miss the damage reduction sanctuary give (10% is a pretty big deal). Paladins are also struggling for AoE threat on the current beta build, so if you experienced aggro issues its possible that its an issue. I would recommend you try the instances again with a warrior or DK tank, both of which are very solid and mostly bugfree in the beta right now (feral would be a good choice when they properly receive a boost from their weapon).

Rumor: Cataclysm targeted for a November 2 release date {WoW}

Sep 13th 2010 12:38PM TBC was released on a Tuesday as was Vanilla. Wotlk so far has been the only expansion to come out on a Thursday. Starcraft 2 was also released on a Tuesday. If anything, Tuesday is their general release date.

Maintenance day loot from {WoW}

Apr 13th 2010 9:15AM Let's dance!

WoW 5th Anniversary Giveaway: Spectral Kitten loot code {WoW}

Nov 23rd 2009 11:47AM Rolling! Hoping for the best!

Vodka gets North American first Yogg-Saron kill {WoW}

Apr 17th 2009 7:36AM I would be careful to claim them as #2, Inner Sanctum are currently working through on hard modes (who have been ranked #2 for some time), so by the end of the week they may be the only guild that can try Alagon...and well if they kill him...?

UPDATE: Blood of Gladiators Loot Card EU giveaway {WoW}

Apr 15th 2009 9:02AM Go go epic shirt!

[EDITED] Patch 3.0.2 primer for Protection Paladins {WoW}

Oct 17th 2008 2:48AM Somewhere like is pretty much an invaluable source as to what is worth what to you. I myself disagree with us getting BoK, as I use an AS > HoTR rotation and the extra damage is quite sweet and our Ret has got BoK after we pinned him to the floor :P
I did pick up 3 points in reckoning like I always used to, its still quite useful, and I have enough expertise to make sure parry isnt MUCH of an issue (like any damage is at level 70 now...steamroll anything) and while threat is a total non-issue, a little extra damage was always nice (my white damage is actually very high on my damage done these days using the unbreakable will.

Blood Sport: Cleave carnage {WoW}

Aug 27th 2008 8:54PM This is a well written article with exception to one thing, you simply aren't mentioning the fact that its not always zerg one target. For instance vs. Euro comp the common strategy is to place your rogue on the mage while the enh shammy and warrior pound the warlock, reducing their CC over you while pressuring healers further. Paladins add hugely to a cleave team, I feel you underestimate BoF against hamstrings which WILL be used to peel you off a healer, especially in 3v3, and infact warrior/enh shammy/paladin is a fairly popular 3v3 matrix. Other than that, kudo's, the rest of it is fairly...accurate.